9 #ifndef DtExampleShaderManager_H_
10 #define DtExampleShaderManager_H_
15 #include <osg/ref_ptr>
49 virtual void changeScale(
int axis,
float deltaChange);
osg::ref_ptr< osgEarth::VirtualProgram > myVirtualProgram
Definition: DtExampleShaderManager.h:64
osg::ref_ptr< osg::Uniform > myScale
Definition: DtExampleShaderManager.h:61
osg::ref_ptr< osg::Uniform > myColorToAdd
Definition: DtExampleShaderManager.h:60
virtual void changeColorOverride(int color, float deltaChange)
Contains makVrv::DtDe class.
virtual ~DtExampleShaderManager()
DTOR.
This is the implementation of the example model manager. It handles the creation and resizing of Exam...
Definition: DtExampleShaderManager.h:33
DtDe & myDe
Definition: DtExampleShaderManager.h:54
virtual void changeScale(int axis, float deltaChange)
DtExampleShaderManager(DtDe &de, osg::StateSet *ss)
The Constructor takes in the de for the application also takes in a stateset to apply the new shaders...
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
osg::ref_ptr< osg::StateSet > myModelStateSet
Definition: DtExampleShaderManager.h:57