26 virtual void setPosition(
double x,
double y,
double z) = 0;
32 virtual void setRadius(
float radius_x,
float radius_y,
float radius_z) = 0;
class that allows clients to add collision objects (no export of virtual base class) ...
Definition: DtFxCollisionVolumeInterface.h:18
virtual void setPosition(double x, double y, double z)=0
sets the position of the volume
virtual void setRotation(float angle, float x, float y, float z)=0
quat representation of rotation
virtual ~DtFxCollisionVolumeInterface()
DTOR.
Definition: DtFxCollisionVolumeInterface.h:23
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
Contains DLL export macros.
virtual void setRadius(float radius)=0
sets the radius of a sphere