12 #include <tbb/mutex.h>
14 #include <osg/Texture2D>
22 #include <bdiKeyFrames.h>
23 #include <declspec_bdiutil.h>
24 #include <libvecmat_float.h>
25 #include <bdiFarPosition.h>
26 #include <bdiOctTreeBoundingBox.h>
27 #include <bdi_vector_arrays.h>
29 #include <bdiString.h>
30 #include <diguy_constants.h>
31 #include <bdi_simple_templates.h>
32 #include <bdiParticleDesc.h>
34 #include <diguyMaterialType.h>
35 #include <diguyParticleSystem.h>
45 #undef LIBBDIOBJECT_ARRAY_TYPE
46 #undef LIBBDIOBJECT_ARRAY_CLASS_NAME
47 #define LIBBDIOBJECT_ARRAY_TYPE bdiVec3f
48 #define LIBBDIOBJECT_ARRAY_CLASS_NAME bdiVec3fPtrArray
52 #undef LIBBDIOBJECT_ARRAY_TYPE
53 #undef LIBBDIOBJECT_ARRAY_CLASS_NAME
75 #define LIBBDIOBJECT_ARRAY_TYPE makVrv::DtFxChildSystem
76 #define LIBBDIOBJECT_ARRAY_CLASS_NAME DtFxChildSystemArray
77 #define LIBBDIOBJECT_ARRAY_INLINE
78 #define LIBBDIOBJECT_ARRAY_DISABLE_BOUNDS_CHECKING
83 #undef LIBBDIOBJECT_ARRAY_DISABLE_BOUNDS_CHECKING
84 #undef LIBBDIOBJECT_ARRAY_INLINE
85 #undef LIBBDIOBJECT_ARRAY_TYPE
86 #undef LIBBDIOBJECT_ARRAY_CLASS_NAME
103 class DtFxOsgParticleDrawable;
104 struct DtFxParticleVertex;
107 class DtFxParticleSystemManager;
108 class DtOsgArticulatedModel;
129 virtual void reset();
132 virtual int read_cfg_entries(bdiCfgEntry* cfg_entry);
135 virtual int write_cfg_entries(bdiCfgReader* cfg_reader);
138 virtual bdiCfgEntry* create_cfg_entry();
141 virtual void set_texture_name(
const char* chTexFile);
144 virtual void set_normal_texture_name(
const char* chTexFile);
147 virtual void setFileSouce(
const char* file_source);
150 virtual void setEdited(
bool edited);
153 virtual bool edited();
156 virtual void setDiffuseTexture(osg::Texture2D* osg_diffuse_texture);
159 virtual void setNormalTexture(osg::Texture2D* osg_normal_texture);
191 inline const bdiString&
fileSouce() {
return myFileSouce; }
194 inline const DtFxChildSystemArray&
childSystems() {
return m_child_system_descs; }
198 static float smooth_interpolate_keys(FloatKeyFrameArray& array,
char* prev_keyframe,
float time);
200 static bdiVec4f smooth_interpolate_keys(ColorKeyFrameArray& array,
char* prev_keyframe,
float time);
203 static float smooth_interpolate_keys(FloatKeyFrameArray& array,
float speed);
205 static bdiVec4f smooth_interpolate_keys(ColorKeyFrameArray& array,
float speed);
368 unsigned char m_color[4];
378 m_vertex[0] = m_vertex[1] = m_vertex[2] = 0.0f;
379 m_color[0] = m_color[1] = m_color[2] = m_color[3] = 0;
404 Force3DVectors = 0x00000100,
405 Force2DVectors = 0x00001000,
406 BoundingBoxes = 0x00010000,
407 Objects = 0x00100000,
408 Velocities = 0x01000000,
410 All = Lights | Forces | Force2DVectors | BoundingBoxes | Objects | Velocities,
429 virtual void set_position(
double x,
double y,
double z);
431 virtual void get_position(
double* x,
double* y,
double* z);
434 virtual void set_position(
int subemitter,
double x,
double y,
double z);
437 virtual void set_position(
const bdiFarPosition& pos);
439 virtual const bdiFarPosition& get_position(
void);
442 virtual void reset_prev_position_next_update();
445 virtual void set_rotation(
float angle,
float x,
float y,
float z);
448 virtual void set_orientation_dir(
const bdiVec3f& orient);
450 virtual void set_orientation(
float* orientation);
453 virtual void set_orientation(
const bdiMat4f& orientationMat);
456 virtual int update(
float fElapsedTime);
462 virtual void prep_vbo_for_rendering();
464 virtual void render_debug_visuals(osg::RenderInfo& renderInfo,
int flags);
467 virtual void render_collision_objects(osg::RenderInfo& renderInfo);
470 virtual void sort_system(
const bdiFarPosition& eyePos);
473 virtual void restart_particle_system(
void);
481 virtual void stop_emitting();
483 virtual void start_emitting();
488 virtual int get_emitting();
490 virtual int get_active_count();
492 virtual void stop_all_particles();
494 virtual bool isEmitTimeInfinite()
const;
497 const bdiOctTreeBoundingBox& get_bounding_box();
503 bool is_visible(
const bdiCameraFrustum* frustum);
506 virtual void set_scale(
float scale);
508 virtual void set_scale(
float scale_x,
float scale_y,
float scale_z);
510 virtual void set_scale(
const bdiVec3f& scale);
512 virtual const bdiVec3f& get_scale();
515 virtual void set_time_scale(
float t);
518 virtual void setIntensity(
float intensity);
520 virtual float intensity()
const;
525 virtual void setIsRotorWash(
bool scaleVortexLift);
528 virtual bool isRotorWash()
const;
532 virtual void setRotorDiameter(
double diameter);
535 virtual double rotorDiameter()
const;
539 virtual void setRotorWindSpeed(
double speed);
542 virtual double rotorWindSpeed()
const;
545 virtual void set_name(
const char*name);
547 virtual const char* get_name();
549 virtual bdiLight* get_light_object();
552 virtual void setRandomSeed(
unsigned int value);
555 virtual void setCameraDistance(
float distance);
557 virtual float cameraDistance();
564 virtual void clearParent();
567 virtual void set_vbo_start_index(
int index);
569 virtual int get_vbo_start_index();
571 virtual bool get_sort_system();
574 virtual const bdiVec3f& get_velocity();
577 virtual void set_wind(
const bdiVec3f& wind);
580 virtual void addGlobalForces();
582 virtual void removeGlobalForces();
585 virtual int artPartOverride();
586 virtual const bdiVec3f& artPartOffset();
589 virtual void pauseUpdate();
591 virtual void resumeUpdate();
593 virtual bool paused();
596 virtual void restart_merged_system();
602 virtual int getNumGlobalForces();
620 inline std::vector<DtFxParticleSystem*>&
getChildSystems() {
return m_child_systems; }
628 virtual void recompileScripts();
631 exprtk::symbol_table<float>&
symbolTable() {
return mySymbolTable; }
635 virtual void emit_particles(
float quantum);
638 virtual void update_appearance(
int start_index);
640 virtual void update_physics(
float quantum,
int start_index);
643 virtual void render_emitter(bdiVec3fArray& verts, bdiVec4fArray& colors,
const bdiVec3f& emitter_pos);
646 virtual void prepCurrentForcesAndObjects();
649 void add_force_visual(
const bdiFarPosition& camPos,
bool has_geo,
const bdiVec3f& upVec,
650 DtFxParticle &particle, bdiVec3fArray &verts, bdiVec4fArray &colors);
752 #define LIBBDIOBJECT_NAMED_ARRAY_TYPE makVrv::DtFxParticleSystem
753 #define LIBBDIOBJECT_NAMED_ARRAY_CLASS_NAME DtFxParticleSystemArray
754 #undef LIBBDIOBJECT_NAMED_ARRAY_DECLSPEC_bdiutil
755 #define LIBBDIOBJECT_NAMED_ARRAY_INLINE
758 # ifdef vrvFx_EXPORTS
759 # define BDI_DECLSPEC_custom __declspec ( dllexport )
761 # define BDI_DECLSPEC_custom __declspec ( dllimport )
765 #include "libbdiobject_named_array_declaration_template.h"
766 #include "libbdiobject_named_array_definition_template.h"
768 #undef LIBBDIOBJECT_NAMED_ARRAY_INLINE
769 #undef LIBBDIOBJECT_NAMED_ARRAY_TYPE
770 #undef LIBBDIOBJECT_NAMED_ARRAY_CLASS_NAME
771 #undef LIBBDIOBJECT_NAMED_ARRAY_DECLSPEC_bdiutil
794 #define LIBBDIOBJECT_NAMED_ARRAY_TYPE makVrv::DtFxParticleSystemHolder
795 #define LIBBDIOBJECT_NAMED_ARRAY_CLASS_NAME DtFxParticleSystemHolderArray
796 #undef LIBBDIOBJECT_NAMED_ARRAY_DECLSPEC_bdiutil
797 #define LIBBDIOBJECT_NAMED_ARRAY_INLINE
800 # ifdef vrvFx_EXPORTS
801 # define BDI_DECLSPEC_custom __declspec ( dllexport )
803 # define BDI_DECLSPEC_custom __declspec ( dllimport )
807 #include "libbdiobject_named_array_declaration_template.h"
808 #include "libbdiobject_named_array_definition_template.h"
810 #undef LIBBDIOBJECT_NAMED_ARRAY_INLINE
811 #undef LIBBDIOBJECT_NAMED_ARRAY_TYPE
812 #undef LIBBDIOBJECT_NAMED_ARRAY_CLASS_NAME
813 #undef LIBBDIOBJECT_NAMED_ARRAY_DECLSPEC_bdiutil
float m_rotation_speed
Definition: DtFxParticleSystem.h:351
ExtendedNoiseType
/ingroup vrvFx
Definition: DtFxParticleSystem.h:92
bdiVec4f m_cur_color
Definition: DtFxParticleSystem.h:341
int m_num_to_release_var
variable release rate
Definition: DtFxParticleSystem.h:264
float meterialMetallicness()
how metallics is the system
Definition: DtFxParticleSystem.h:171
bdiMat4f m_current_orientation
Definition: DtFxParticleSystem.h:689
class that allows clients to add global forces (no export of virtual base class)
Definition: DtFxForceInterface.h:19
DtFxParticleSystemHolder & operator=(const DtFxParticleSystemHolder &)
Assignment Operator not implemented – Copy not allowed.
float emissivityFactor()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:165
DtFxParticleVertex * m_data
pointer to vertex data to fill out
Definition: DtFxParticleSystem.h:324
float translucency()
modifies the amount of light that passes through the particles
Definition: DtFxParticleSystem.h:177
Core particle editing class.
Definition: bdiQWidgetParticleSystem.h:69
float m_light_in_fade_time
Definition: DtFxParticleSystem.h:272
char m_velocity_var_index
Definition: DtFxParticleSystem.h:356
bool m_looked_up_normal_texture
Definition: DtFxParticleSystem.h:209
void setIsPreviewSystem()
Definition: DtFxParticleSystem.h:607
DtFxParticleSystemManager is the manager for all the particle systems and descriptions diguy sdk comm...
Definition: DtFxParticleSystemManager.h:47
bdiString m_name
Definition: DtFxParticleSystem.h:66
Implementation independent random number generator.
Definition: DtRandomNumberGenerator.h:20
DtOsgArticulatedModel * myAttachedModel
Definition: DtFxParticleSystem.h:718
int m_rotate_system
Definition: DtFxParticleSystem.h:686
char m_subtexture_index
Definition: DtFxParticleSystem.h:357
unsigned char m_frame
Definition: DtFxParticleSystem.h:373
float m_life_time
Definition: DtFxParticleSystem.h:349
std::vector< const DtFxForce * > myCurrentForces
Definition: DtFxParticleSystem.h:696
bdiString mySizeScript
scripts
Definition: DtFxParticleSystem.h:305
float * systemIntensityPtr()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:618
bool m_emit_from_random_particle_index
should this emit from a random particle or in order
Definition: DtFxParticleSystem.h:278
bdiVec4f m_color_var
Definition: DtFxParticleSystem.h:343
DtFxScriptData myLifetimeScript
Definition: DtFxParticleSystem.h:723
float myScriptSystemWindSpeed
Definition: DtFxParticleSystem.h:741
float myScriptNumParticles
shadow vars for the symbol table
Definition: DtFxParticleSystem.h:734
a cpu side particle representation
Definition: DtFxParticleSystem.h:329
bdiFarPosition * positionPtr()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:616
bool myPaused
Definition: DtFxParticleSystem.h:715
float m_size_var
Definition: DtFxParticleSystem.h:347
char m_streak_index
Definition: DtFxParticleSystem.h:354
DtFxParticleVertex()
inline constructor
Definition: DtFxParticleSystem.h:376
DtFxScriptData myStreakScript
Definition: DtFxParticleSystem.h:725
ParticleSortLocation()
Definition: DtFxParticleSystem.h:416
bool m_color_by_age
Definition: DtFxParticleSystem.h:257
Contains collision object class.
bool m_normalize_light_time
should light time get normalized
Definition: DtFxParticleSystem.h:270
bdiVec4f m_prev_color
Definition: DtFxParticleSystem.h:342
bool m_reset_prev_position_next_update
Definition: DtFxParticleSystem.h:684
DtFxParticleDrawDesc myCurrentDrawDesc
Definition: DtFxParticleSystem.h:712
bdiVec3fPtrArray m_additional_offsets
Definition: DtFxParticleSystem.h:219
float materialSpecularity()
how much specularity will the material have
Definition: DtFxParticleSystem.h:168
float m_softness
depth buffer softness smoothing
Definition: DtFxParticleSystem.h:238
float m_initial_velocity_scale
how the velocity of the emitter should get
Definition: DtFxParticleSystem.h:252
bdiString myVelocityScript
Definition: DtFxParticleSystem.h:311
virtual void pause_emitting()
unsupported it's the same as stop
Definition: DtFxParticleSystem.h:485
bdiString m_normal_map_file_name
Definition: DtFxParticleSystem.h:210
Definition: DtFxParticleSystem.h:96
float m_time_since_update
Definition: DtFxParticleSystem.h:665
#define DT_DLL_VRVFX
Definition: vrvFx.h:20
float softness()
modifies the amount of light that passes through the particles
Definition: DtFxParticleSystem.h:180
float myScriptCurrentValue
Definition: DtFxParticleSystem.h:743
DtFxParticleSystem * m_system
Definition: DtFxParticleSystem.h:789
float m_max_size
Definition: DtFxParticleSystem.h:694
bool myActiveScripts
Definition: DtFxParticleSystem.h:730
int myArtPartOverride
Definition: DtFxParticleSystem.h:300
bool m_add_light
Definition: DtFxParticleSystem.h:704
bdiString myRotationSpeedScript
Definition: DtFxParticleSystem.h:310
Definition: DtFxParticleSystem.h:94
bdiMat4f m_orientation
Definition: DtFxParticleSystem.h:687
float m_material_metallicness
how metallic is the system
Definition: DtFxParticleSystem.h:230
Contains DLL export macros.
std::vector< DtFxParticle > m_active_list
array of cpu particles
Definition: DtFxParticleSystem.h:657
bdiString myColorScript
Definition: DtFxParticleSystem.h:309
float m_fSize
Definition: DtFxParticleSystem.h:346
float myScriptParticleIndex
Definition: DtFxParticleSystem.h:736
An articulated model manipulator for controlling an articulated model. Supports indirect rendering of...
Definition: DtOsgArticulatedModel.h:67
bool m_has_valid_position
Definition: DtFxParticleSystem.h:706
float myScriptSystemSpeed
Definition: DtFxParticleSystem.h:739
float m_rotation_amount
Definition: DtFxParticleSystem.h:350
float m_translucency
modifies the amount of light that passes through the particles
Definition: DtFxParticleSystem.h:235
bool m_sort_particles
Definition: DtFxParticleSystem.h:705
DtFxParticleDrawDesc & currentDrawDesc()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:622
float m_color_speed_scale
Definition: DtFxParticleSystem.h:260
int m_active_count
Definition: DtFxParticleSystem.h:660
float distance
Definition: DtFxParticleSystem.h:419
DtFxScriptData myReleaseRateScript
Definition: DtFxParticleSystem.h:724
Definition: DtFxParticleSystem.h:100
a gpu vbo representation of the particle
Definition: DtFxParticleSystem.h:364
float m_air_resistance_factor
Definition: DtFxParticleSystem.h:243
Definition: vrv_float16.h:33
float m_material_specularity
how much specularity will the material have
Definition: DtFxParticleSystem.h:227
bdiString myFileSouce
which file is this from
Definition: DtFxParticleSystem.h:281
wrapper around a parsed expression.
Definition: DtFxScriptData.h:17
bool useLighting()
should lighting be enabled on this system
Definition: DtFxParticleSystem.h:183
float myScriptParticleSpeed
Definition: DtFxParticleSystem.h:735
osg::ref_ptr< osg::Texture2D > myOsgNormalTexture
Definition: DtFxParticleSystem.h:289
bdiVec3f m_position_offset
additional data added by vantage position offset of psystem
Definition: DtFxParticleSystem.h:218
int m_vbo_start_index
Definition: DtFxParticleSystem.h:708
float myRotorDiameter
Definition: DtFxParticleSystem.h:678
bdiFarPosition m_last_geocentric_postion
Definition: DtFxParticleSystem.h:672
float m_initial_rotation_variation
noise rotation at start
Definition: DtFxParticleSystem.h:249
bool m_use_lighting
skip lighting calculations
Definition: DtFxParticleSystem.h:232
Definition: DtTemplatedModelInstanceCreator.h:28
float m_time_scale
Definition: DtFxParticleSystem.h:666
std::vector< bdiFarPosition > myCurrentForcePositions
Definition: DtFxParticleSystem.h:697
DtFxForceArray m_global_forces
a list of forces that this systems owns, cloned from templates in the description ...
Definition: DtFxParticleSystem.h:720
bool m_emitting
Definition: DtFxParticleSystem.h:662
const DtFxChildSystemArray & childSystems()
list of child systems to create
Definition: DtFxParticleSystem.h:194
Contains makVrv::DtRandomNumberGenerator class.
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points. Coordinates are in local database coordinates The coordinat...
float * systemScalePtr()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:617
DtFxScriptData mySizeScript
Definition: DtFxParticleSystem.h:722
DtRandomNumberGenerator myRandomNumberGen
Definition: DtFxParticleSystem.h:717
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
DtFxParticleDesc * m_desc
the description of the particle system
Definition: DtFxParticleSystem.h:655
bdiMat4f myGeocentricMat
Definition: DtFxParticleSystem.h:674
float m_next_release_freq
Definition: DtFxParticleSystem.h:669
bdiLight * m_light_object
Definition: DtFxParticleSystem.h:702
DtFxScriptData myRotationSpeedScript
Definition: DtFxParticleSystem.h:727
std::string m_name
Definition: DtFxParticleSystem.h:653
bdiVec3f m_offset
Definition: DtFxParticleSystem.h:67
bool m_restarted_system
Definition: DtFxParticleSystem.h:681
float m_auto_start_time
Definition: DtFxParticleSystem.h:663
exprtk::symbol_table< float > mySymbolTable
Definition: DtFxParticleSystem.h:732
float m_camera_distance
Definition: DtFxParticleSystem.h:703
Definition: DtFxParticleSystem.h:95
bdiOctTreeBoundingBox m_bounding_box
Definition: DtFxParticleSystem.h:695
float hdrGain()
brightness multiplier on colors
Definition: DtFxParticleSystem.h:174
float m_time_since_stopping
Definition: DtFxParticleSystem.h:664
float m_hdr_gain
multiplier for hdr
Definition: DtFxParticleSystem.h:222
bdiMat4f myGeocentricMatInv
Definition: DtFxParticleSystem.h:675
bdiVec3f m_scale
Definition: DtFxParticleSystem.h:685
void setSortParticles(bool sort)
sets if particles should sort or not
Definition: DtFxParticleSystem.h:610
std::vector< DtFxParticleSystem * > & getChildSystems()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:620
DtParticleSystem is implementation of the particle system, vrvOsg communicates with it via DtParticle...
Definition: DtFxParticleSystem.h:397
Contains bdi array class.
float myRotorWindSpeed
Definition: DtFxParticleSystem.h:679
DtFxChildSystemArray m_child_system_descs
references to the other child systems
Definition: DtFxParticleSystem.h:294
const char * get_name()
Definition: DtFxParticleSystem.h:780
const bdiString & fileSouce()
which file the system was from
Definition: DtFxParticleSystem.h:191
osg::Texture2D * normalTexture()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:188
char m_velocity_index
Definition: DtFxParticleSystem.h:355
DtFxCollisionObjectArray m_collision_objects
Definition: DtFxParticleSystem.h:291
float m_release_frequency_var
variable release rate
Definition: DtFxParticleSystem.h:267
float m_age
Definition: DtFxParticleSystem.h:345
bool m_edited
has this description been edited
Definition: DtFxParticleSystem.h:284
bdiVec3f myScriptXYZ
Definition: DtFxParticleSystem.h:745
std::vector< bdiVec3f > myCurrentPlaneNormals
Definition: DtFxParticleSystem.h:699
DtFxForceArray m_additional_forces
list of additional forces
Definition: DtFxParticleSystem.h:297
osg::ref_ptr< osg::Texture2D > myOsgDiffuseTexture
osg lookup of texture
Definition: DtFxParticleSystem.h:287
bool m_size_by_age
Definition: DtFxParticleSystem.h:258
ParticleSortLocation(unsigned short _index, float _distance)
Definition: DtFxParticleSystem.h:417
bool mySlavedPositions
Definition: DtFxParticleSystem.h:731
float myScriptParticleAge
Definition: DtFxParticleSystem.h:737
float myScriptSystemForceReceived
Definition: DtFxParticleSystem.h:740
bdiString myLifeTimeScript
Definition: DtFxParticleSystem.h:306
vrv_float16 m_size
Definition: DtFxParticleSystem.h:369
DtLight * myVrvLight
Definition: DtFxParticleSystem.h:716
DtFxParticleSystemHolder()
Definition: DtFxParticleSystem.h:778
float mySystemIntensity
Definition: DtFxParticleSystem.h:676
Definition: DtFxParticleSystem.h:97
bdiVec3f m_spawn_velocity_factor
Definition: DtFxParticleSystem.h:688
std::vector< const DtFxCollisionObject * > myCurrentCollisionObjects
Definition: DtFxParticleSystem.h:698
description of the particle system rendering that can be prepped in a background thread ...
Definition: DtFxParticleSystem.h:317
char m_color_index
Definition: DtFxParticleSystem.h:352
bdiString myReleaseRateScript
Definition: DtFxParticleSystem.h:307
float m_system_scale
Definition: DtFxParticleSystem.h:690
bdiString myStreakScript
Definition: DtFxParticleSystem.h:308
Contains bdi array class.
bdiString m_name
Definition: DtFxParticleSystem.h:788
float m_fStreakSize
Definition: DtFxParticleSystem.h:348
DtFxScriptData myVelocityScript
Definition: DtFxParticleSystem.h:728
DtFxScriptData myColorScript
Definition: DtFxParticleSystem.h:726
float myScriptParticleNormalizedAge
Definition: DtFxParticleSystem.h:738
A child systems thats created when a parent system is created /ingroup vrvFx.
Definition: DtFxParticleSystem.h:63
DtFxChildSystem()
Definition: DtFxParticleSystem.h:69
bool m_emit_from_parent_particles
should this use parent system as emitter locations
Definition: DtFxParticleSystem.h:275
Class for generic lights This holds per-light data such as range, attenuation factors, colors, etc.
Definition: DtLight.h:49
unsigned short index
Definition: DtFxParticleSystem.h:418
int m_active_count_at_stop
Definition: DtFxParticleSystem.h:661
bool m_normalized_animation_time
should the the particle animation play out over the lifetime.
Definition: DtFxParticleSystem.h:255
bool m_stuck
Definition: DtFxParticleSystem.h:358
bdiVec3f m_vertex
Definition: DtFxParticleSystem.h:367
DebugFlags
Definition: DtFxParticleSystem.h:400
bool myIsRotorWash
Definition: DtFxParticleSystem.h:677
std::vector< bdiFarPosition > myEmitterPositions
Definition: DtFxParticleSystem.h:700
float m_rotation_variation
noise rotation variation added to current rot speed
Definition: DtFxParticleSystem.h:246
int m_last_particle_index_used_for_emission
Definition: DtFxParticleSystem.h:682
float m_time_offset
Definition: DtFxParticleSystem.h:68
bdiFarPosition m_cur_pos
Definition: DtFxParticleSystem.h:338
exprtk::symbol_table< float > & symbolTable()
script support
Definition: DtFxParticleSystem.h:631
const bdiMat4f & geocentricMatInv() const
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:624
Definition: DtFxParticleSystem.h:775
float myScriptInputValue
Definition: DtFxParticleSystem.h:742
bdiFarPosition m_prev_position
Definition: DtFxParticleSystem.h:671
float m_next_release_time
Definition: DtFxParticleSystem.h:667
const DtOsgArticulatedModel * attachedModel() const
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:619
DtFxParticleSystem * m_parent_system
Definition: DtFxParticleSystem.h:710
bdiVec3f m_velocity
Definition: DtFxParticleSystem.h:673
float m_last_release_time
Definition: DtFxParticleSystem.h:668
std::vector< ParticleSortLocation > m_sorted_list
Definition: DtFxParticleSystem.h:659
support class for float16
int m_restart_count
Definition: DtFxParticleSystem.h:680
bdiVec3f myArtPartOverrideOffset
Definition: DtFxParticleSystem.h:301
vrv_float16 m_rotation
Definition: DtFxParticleSystem.h:371
bdiFarPosition m_prev_pos
Definition: DtFxParticleSystem.h:339
bdiVec3f m_cur_vel
Definition: DtFxParticleSystem.h:340
bdiFarPosition m_position
Definition: DtFxParticleSystem.h:670
float m_emissivity_factor
multiplier for emissivity
Definition: DtFxParticleSystem.h:224
Definition: DtFxParticleSystem.h:414
bool m_is_preview_system
Definition: DtFxParticleSystem.h:707
bdiVec3f m_wind
Definition: DtFxParticleSystem.h:691
char m_size_index
Definition: DtFxParticleSystem.h:353
a subclass of bdiParticleDesc, currently reimplements all of configuration file reading and writing...
Definition: DtFxParticleSystem.h:113
float m_size_speed_scale
Definition: DtFxParticleSystem.h:261
DtFxParticleDrawDesc()
CTOR.
osg::Texture2D * diffuseTexture()
particle system's diffuse texture
Definition: DtFxParticleSystem.h:186
const bdiMat4f & geocentricMat() const
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:623
bdiVec4f myScriptRGBA
Definition: DtFxParticleSystem.h:744
std::vector< DtFxParticleSystem * > m_child_systems
Definition: DtFxParticleSystem.h:711
DtFxParticleDesc * desc()
these are lightweight accessor called multiple times a frame, meant to avoid friends but also avoidin...
Definition: DtFxParticleSystem.h:621
float m_particle_mass
impacts how wind impacts particle.
Definition: DtFxParticleSystem.h:241
DtFxParticleDesc * m_desc
pointer to description
Definition: DtFxParticleSystem.h:322
DtFxParticleSystemHolder(const DtFxParticleSystemHolder &rhs)
Definition: DtFxParticleSystem.h:779
Definition: DtFxParticleSystem.h:99