Encapsulate an operation that needs to happen on the gpu This can be anything (transfer, compute, drawing, etc) It is called from DtGpuArena/DtGpuArenaUserData.
Definition: DtGpuOperation.h:19
DtGpuOperation()=delete
not allowed
DtGpuOperation & operator=(const DtGpuOperation &rhs)=delete
not allowed
virtual ~DtGpuOperation()
destructor
const std::string myName
Definition: DtGpuOperation.h:38
DtDe & myDe
Definition: DtGpuOperation.h:37
virtual void execute()=0
concrete class must implement
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72