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DtIndirectEntityLimitTextureStrategy.h
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1 /******************************************************************************
2 ** Copyright (c) 2022 VT-MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 
11 #pragma once
12 #include <vrvOsg/vrvOsg.h>
13 
14 #include <vrvMath/DtVector2.h>
15 
17 
19 
20 namespace makVrv
21 {
22  class DtIndirectImagePrototype;
23  class DtIndirectGeometryRegistrar;
24 
27 
30 
32  template <>
33  inline const char* creatorTypeName<DtIndirectEntityLimitTextureStrategy>(void) { return "DtIndirectEntityLimitTextureStrategyCreator"; }
34 
40  {
41  public:
44 
47 
54  protected:
57  public:
62  virtual DtIndirectTextureLimitAdjustedMipMap adjustStartMipMapLevel(const DtIndirectImagePrototype* vrvImage) const override;
63 
65  virtual void setRegistrar(DtIndirectGeometryRegistrar* registrar);
66 
69  virtual bool needsMaxTextureResolutionComputation(void) const override;
70 
72  virtual int type(void) const;
73  protected:
75 
77 
79 
80  };
81 }
Contains the DtIndirectLimitTextureStrategy class declaration.
Entities use this modified version of DtIndirectLimitTextureStrategy with a proportional limit of DtD...
Definition: DtIndirectEntityLimitTextureStrategy.h:39
friend DtIndirectEntityLimitTextureStrategyCreator
only creator can create
Definition: DtIndirectEntityLimitTextureStrategy.h:43
2 dimensional vector
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Indirect geometry can have multiple models and their corresponding ids registered in it...
Definition: DtIndirectGeometryRegistrar.h:109
const DtModelSetId myModelSet
Definition: DtIndirectEntityLimitTextureStrategy.h:78
const bool myVrfDebugTextureLimits
Definition: DtIndirectEntityLimitTextureStrategy.h:76
const DtIndirectGeometryRegistrar * myRegistrar
Definition: DtIndirectEntityLimitTextureStrategy.h:74
structure that holds the adjusted mip level to start reading the image from, for the given limiting s...
Definition: DtIndirectLimitTextureStrategy.h:44
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:22
The indirect system uses this in conjunction with the system wide limits (for entity/terrain) to clam...
Definition: DtIndirectLimitTextureStrategy.h:65
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtModelSetId
Definition: DtModelSetEnums.h:19
DtIndirectImagePrototype represents an image template.
Definition: DtIndirectImagePrototype.h:36
DtVirtualBaseClassCreator< DtIndirectEntityLimitTextureStrategy, const DtModelSetId & > DtIndirectEntityLimitTextureStrategyCreator
creator
Definition: DtIndirectEntityLimitTextureStrategy.h:26
const char * creatorTypeName< DtIndirectEntityLimitTextureStrategy >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtIndirectEntityLimitTextureStrategy.h:33

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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