22 class DtIndirectImagePrototype;
23 class DtIndirectGeometryRegistrar;
69 virtual bool needsMaxTextureResolutionComputation(
void)
const override;
72 virtual int type(
void)
const;
Contains the DtIndirectLimitTextureStrategy class declaration.
Entities use this modified version of DtIndirectLimitTextureStrategy with a proportional limit of DtD...
Definition: DtIndirectEntityLimitTextureStrategy.h:39
friend DtIndirectEntityLimitTextureStrategyCreator
only creator can create
Definition: DtIndirectEntityLimitTextureStrategy.h:43
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Indirect geometry can have multiple models and their corresponding ids registered in it...
Definition: DtIndirectGeometryRegistrar.h:109
const DtModelSetId myModelSet
Definition: DtIndirectEntityLimitTextureStrategy.h:78
const bool myVrfDebugTextureLimits
Definition: DtIndirectEntityLimitTextureStrategy.h:76
const DtIndirectGeometryRegistrar * myRegistrar
Definition: DtIndirectEntityLimitTextureStrategy.h:74
structure that holds the adjusted mip level to start reading the image from, for the given limiting s...
Definition: DtIndirectLimitTextureStrategy.h:44
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:22
The indirect system uses this in conjunction with the system wide limits (for entity/terrain) to clam...
Definition: DtIndirectLimitTextureStrategy.h:65
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtModelSetId
Definition: DtModelSetEnums.h:19
DtIndirectImagePrototype represents an image template.
Definition: DtIndirectImagePrototype.h:36
DtVirtualBaseClassCreator< DtIndirectEntityLimitTextureStrategy, const DtModelSetId & > DtIndirectEntityLimitTextureStrategyCreator
creator
Definition: DtIndirectEntityLimitTextureStrategy.h:26
const char * creatorTypeName< DtIndirectEntityLimitTextureStrategy >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtIndirectEntityLimitTextureStrategy.h:33