27 #include <osg/Geometry>
28 #include <osg/Texture>
29 #include <osg/Referenced>
31 #include <tbb/concurrent_queue.h>
32 #include <tbb/atomic.h>
37 #include <unordered_set>
39 #define INDIRECTGEOMETRYREGISTRAR_DEBUG 0
53 class DtIndirectGeometryRegistrar;
55 class DtIndirectTextureCollectionPolicy;
56 class DtIndirectModelInfoContainer;
58 class DtOsgShaderManager;
60 class DtIndirectModelInfo;
118 ,
const std::string& textureCollectionPolicyName
139 virtual void setName(
const std::string& name);
150 virtual void processRegisterModelQueue();
153 virtual void processRegisterModelQueueAsync();
156 virtual bool beingProcessed();
159 virtual bool hasTasksEnqueued();
162 virtual unsigned int updateBuildNumber();
165 virtual unsigned int numModelsInQueue()
const;
168 virtual int numModels(
void)
const;
171 virtual int modelId(
int index)
const;
174 virtual int numGeometriesForModelID(
int modelId)
const;
177 virtual bool isModelDownloaded(
int modelId)
const;
200 virtual GLenum indicesType(
void)
const;
205 virtual void releaseGLObjects(osg::State* state)
const;
209 virtual bool registeredModelsDirty()
const;
212 virtual void setPagerHandlesModelLoading(
bool value);
213 virtual bool pagerHandlesModelLoading();
216 virtual int numTexCoordArrays(
void)
const;
219 virtual boost::mutex& addingModelsMutex();
222 virtual void findModelInfosThatUseThisImageFileForItsTextures(std::set<DtIndirectModelInfo*>& modelInfos,
const std::string& absoluteFileName)
const;
tbb::atomic< int > myNumberOfTasksEnqueued
Definition: DtIndirectGeometryRegistrar.h:246
QueueRegisterModelOps myQueueRegisterModelOps
Definition: DtIndirectGeometryRegistrar.h:237
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Indirect geometry can have multiple models and their corresponding ids registered in it...
Definition: DtIndirectGeometryRegistrar.h:109
Class that loads and contains a bunch of models registered with the registrar. It is owned by the Ind...
Definition: DtIndirectModelInfoContainer.h:86
DtVirtualBaseClassCreator< DtIndirectGeometryRegistrar, const std::string &, const DtIndirectLimitTextureStrategy & > DtIndirectGeometryRegistrarCreator
creator
Definition: DtIndirectGeometryRegistrar.h:66
Abstract class to look in the stateset and collect textures specified via its template The effect tex...
Definition: DtIndirectTextureCollectionPolicy.h:43
The information required to register a model with the registrar.
Definition: DtIndirectModelRegistrationInfo.h:24
std::unordered_map< std::string, std::set< int > > myImagesToModelsThatAreUsingIt
map of absolute image file names to models that use it
Definition: DtIndirectGeometryRegistrar.h:259
Indirect rendering works because we are able to combine multiple geometries into a single 'aggregated...
Definition: DtIndirectGeometryAggregator.h:90
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:22
Contains the DtIndirectEffectTexturesTemplate class declaration.
DtIndirectEffectTexturesTemplate myEffectTexturesState
Definition: DtIndirectGeometryRegistrar.h:232
Simple state/glmodes class for handling setting up modes It can now handle generic state modes and at...
Definition: DtIndirectGeometryStateManager.h:31
tbb::atomic< bool > myBeingProcessed
Definition: DtIndirectGeometryRegistrar.h:245
DtIndirectGeometryAggregator * myAggregator
Definition: DtIndirectGeometryRegistrar.h:244
Contains the DtIndirectGeometryStateManager class declaration.
tbb::concurrent_queue< DtIndirectModelRegistrationInfo > QueueRegisterModelOps
Definition: DtIndirectGeometryRegistrar.h:236
DtDe & myDe
DtDe reference.
Definition: DtIndirectGeometryRegistrar.h:254
bool myPagerHandlesModelLoading
Definition: DtIndirectGeometryRegistrar.h:234
bool myRegisteredModelsDirty
Definition: DtIndirectGeometryRegistrar.h:241
The indirect system uses this in conjunction with the system wide limits (for entity/terrain) to clam...
Definition: DtIndirectLimitTextureStrategy.h:65
boost::mutex myAddingModelsMutex
Definition: DtIndirectGeometryRegistrar.h:247
Contains makVrv::DtIndirectSwitchManager class.
DtOsgShaderManager injects custom shaders into the scenes, and keeps their uniform parameters set to ...
Definition: DtOsgShaderManager.h:41
unsigned int GLenum
Definition: DtGlTextureBufferObject.h:19
unsigned int myCurrentBuildNumber
Definition: DtIndirectGeometryRegistrar.h:242
Contains makVrv::DtIndirectLodManager class.
DtIndirectGeometryStateManager myMutableStateContainer
mutable since it is needed to be used in drawImplementaion for the indirect geometry not private so i...
Definition: DtIndirectGeometryRegistrar.h:251
Contains DLL export macros.
Contains the DtIndirectModelRegistrationInfo class declaration.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Contains the DtIndirectGeometryAggregator class declaration.
DtIndirectTextureCollectionPolicy * myTextureCollectionPolicy
Definition: DtIndirectGeometryRegistrar.h:239
DtOsgShaderManager & myShaderManager
Definition: DtIndirectGeometryRegistrar.h:256
friend DtIndirectGeometryRegistrarCreator
friend class creator so that DtIndirectGeometryRegistrar can only be created by the creator ...
Definition: DtIndirectGeometryRegistrar.h:113
Class that allows you to abstractly register effect texture types the effect texture types are client...
Definition: DtIndirectEffectTexturesTemplate.h:40
DtIndirectModelInfoContainer * myModelInfoContainer
Definition: DtIndirectGeometryRegistrar.h:230
Contains the per Model info which the indirect module needs It is owned by the Indirect geometry regi...
Definition: DtIndirectModelInfo.h:55
const char * creatorTypeName< DtIndirectGeometryRegistrar >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtIndirectGeometryRegistrar.h:73