15 #include <osg/observer_ptr>
16 #include <osg/Matrixd>
18 #include <unordered_map>
19 #include <unordered_set>
31 class DtIndirectGeometry;
33 class DtIndirectDefaultDrawComponent;
34 class DtIndirectLightPointDrawComponent;
35 class DtIndirectDrawComponent;
36 class DtIndirectRunTimeSettings;
38 class DtOsgLightPointManager;
64 virtual void draw(osg::RenderInfo& renderInfo);
66 virtual void sortAndDraw(osg::RenderInfo& renderInfo,
int component
67 ,
bool isLightBin,
bool isDepthBin,
bool isShadowPass);
This represents an arbitrary user pointer/data within DtKeyedData.
Definition: DtKeyedData.h:95
DtIndirectGeometryRendererUserData & operator=(const DtIndirectGeometryRendererUserData &rhs)=delete
not allowed
virtual void draw(osg::RenderInfo &renderInfo)
draw the sorter indirect geometries
const DtIndirectRunTimeSettings & myIndirectRunTimeSettings
Definition: DtIndirectGeometryRendererUserData.h:74
DtIndirectGeometryRendererUserData()=delete
not allowed
osg::Matrixd myModelViewMatrix
Definition: DtIndirectGeometryRendererUserData.h:44
virtual ~DtIndirectGeometryRendererUserData()
DtIndirectGeometry * myIndirectGeometry
Definition: DtIndirectGeometryRendererUserData.h:43
Represents setting that are runtime tweakable/toggleable.
Definition: DtIndirectRunTimeSettings.h:24
std::vector< DtIndirectGeometryAndProps > myIndirectGeometries
Definition: DtIndirectGeometryRendererUserData.h:69
std::vector< int > myScratchPadVector
Definition: DtIndirectGeometryRendererUserData.h:71
DtOsgLightPointManager registers LightPoint nodes so their TBO can be created and updated in a single...
Definition: DtOsgLightPointManager.h:128
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:22
This is the indirect geometry + its model view matrix.
Definition: DtIndirectGeometryRendererUserData.h:41
DtOsgLightPointManager & myLightPointManager
Definition: DtIndirectGeometryRendererUserData.h:73
\ ::, which allows us to hook into our indirect engine to render using indirect rendering...
Definition: DtIndirectGeometry.h:120
This represents per camera+thread data It is used by DtIndirectGeometryRenderer to sort and draw indi...
Definition: DtIndirectGeometryRendererUserData.h:50
DtVirtualBaseClassCreator< DtIndirectGeometryRendererUserData, const std::string & > DtIndirectGeometryRendererUserDataCreator
creator
Definition: DtIndirectGeometryRendererUserData.h:78
Contains DLL export macros.
virtual void sortAndDraw(osg::RenderInfo &renderInfo, int component, bool isLightBin, bool isDepthBin, bool isShadowPass)
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
const char * creatorTypeName< DtIndirectGeometryRendererUserData >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtIndirectGeometryRendererUserData.h:82
Contains the DtKeyedData class declaration.