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DtOpenVRProvider.h
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1 /******************************************************************************
2 ** Copyright (c) 2024 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
14 
15 #include <vrvUtil/DtQuat.h>
16 #include <matrix/vlVector.h>
17 
18 #include <osg/Matrixd>
19 
20 #include <openvr.h>
21 
22 #include <string>
23 
24 namespace vr
25 {
26  class IVRSystem;
27  struct TrackedDevicePose_t;
28 }
29 
30 
31 namespace makVrv
32 {
36  {
37  private:
40 
43 
45  DtOpenVRProvider& operator=(const DtOpenVRProvider&);
46 
47  public:
50  static bool isVrAvailable();
51 
52  public:
55 
57  virtual ~DtOpenVRProvider();
58 
60  virtual DtSubmitOverlayCallback* createOverlayCallback(osg::Texture* tex, DtDe& de, DtVirtualRealityDriver& driver);
61 
64 
66  virtual const std::string& providerName();
67 
69  virtual const std::string& deviceName();
70 
72  virtual bool initializeVR();
73 
75  virtual bool hasFocusViews();
76 
78  virtual bool useVrs();
79 
81  virtual DtVariableRateShadingImageUpdater* findVrsUpdater(DtVirtualRealityChannel* channel);
82 
84  virtual void getRecommendedRenderTargetSize(int& width, int& height, vrvVirtualReality::DtEye whichEye);
85 
87  virtual DtSwapChain* allocateSwapChain(vrvVirtualReality::DtEye whichEye, bool isOverlay);
88 
90  virtual void getProjectionAngles(vrvVirtualReality::DtEye eye, double& left, double& right, double& bottom, double& top, double znear, double zfar);
91 
93  virtual osg::Matrixd getEyeToHeadTransform(vrvVirtualReality::DtEye eye);
94 
96  virtual void commitEyeTexture(osg::RenderInfo& renderInfo, DtSwapChain* swapChain);
97 
99  virtual void commitHudTexture(osg::RenderInfo& renderInfo, DtSwapChain* swapChain);
100 
102  virtual void updateOverlayDimensions(float width, float height, float distance, int pixWidth, int pixHeight);
103 
105  virtual void tick();
106 
108  virtual void beginFrame();
109 
111  virtual void beginRendering();
112 
114  virtual void endRendering();
115 
117  virtual bool getHmdPose(DtVector& pos, DtQuat& ori);
118 
120  virtual void setHmdPoseOffset(const DtVector& pos, const DtQuat& ori);
121 
123  virtual bool getTrackedPose(DtVector& pos, DtQuat& ori, int index);
124 
126  virtual bool reset();
127 
129  virtual bool shutdown();
130 
132  virtual bool hasTrackedCamera();
133 
135  virtual DtTrackedCamera* findTrackedCamera();
136 
138  virtual DtMixedRealityMask* findMixedRealityMask();
139 
141  virtual vr::IVRSystem* findOpenVRSystem() const;
142 
143  protected:
144 
145  //OpenVR Structs
146  vr::IVRSystem* myVrSystem;
147  vr::TrackedDevicePose_t* myTrackedPoses;
148 
149  vr::Texture_t mySceneViewTexture;
150  vr::Texture_t myOverlayViewTexture;
151 
152  uint64_t myOverlay;
153 
154  std::string myDeviceName;
155  };
156 }
vr::Texture_t myOverlayViewTexture
Definition: DtOpenVRProvider.h:150
Contains DLL export macros.
An abstract interface that provides VR System API services.
A Tracked camera is typically attached to the HMD and can provide position and orientation data in ad...
Definition: DtTrackedCamera.h:27
Base class for GPU updates of the variable rate shading image Draw a full screen quad using a shader ...
Definition: DtVariableRateShadingImageUpdater.h:26
A driver that manages virtual reality HMD and input devices.
Definition: DtVirtualRealityDriver.h:54
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
vr::IVRSystem * myVrSystem
Definition: DtOpenVRProvider.h:146
DtEye
A virtual reality eye.
Definition: vrvVirtualReality.h:37
An OpenVR implementation of the DtVirtualRealityProvider abstract base class.
Definition: DtOpenVRProvider.h:35
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points. Coordinates are in local database coordinates The coordinat...
Base implementation of a texture swapchain.
Definition: DtSwapChain.h:37
std::string myDeviceName
Definition: DtOpenVRProvider.h:154
An abstract interface that provides VR System API services. Providers are created and provided to the...
Definition: DtVirtualRealityProvider.h:47
Contains makVrv::DtQuat class.
vr::TrackedDevicePose_t * myTrackedPoses
Definition: DtOpenVRProvider.h:147
A VRV channel that represents the eyes of the HMD A Virtual Reality channel can render in a few diffe...
Definition: DtVirtualRealityChannel.h:30
Object to handle rendering a mixed reality mask object into the scene. Typically the it renders an ob...
Definition: DtMixedRealityMask.h:38
uint64_t myOverlay
Definition: DtOpenVRProvider.h:152
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitOverlayCallback.h:32
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
A utility Quaternion class.
Definition: DtQuat.h:19
A post processing effect responsible for submitting and mirroring the eye views to the VR subsystem...
Definition: DtVirtualRealityPostProcessor.h:34
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitViewCallback.h:30
vr::Texture_t mySceneViewTexture
Definition: DtOpenVRProvider.h:149

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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