14 #include <matrix/vlVector.h>
15 #include <matrix/vlTaitBryan.h>
20 class DtOsgSceneConnector;
37 virtual void drawLine(
const DtVector& color,
double lineWidth);
39 virtual void setVisible(
bool visible);
40 virtual void setPosition(
int vtx,
const DtVector& position );
41 virtual void setOrientation(
int vtx,
const DtTaitBryan& orientation );
42 virtual void setIsSupportModel(
bool isSupport);
51 virtual void removeFromScene();
56 void initializeModelInstance();
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtOsgSceneConnector is used by models to create an OSG position/orientation transform so that it can ...
Definition: DtOsgSceneConnector.h:77
DtOsgSceneConnector * mySceneConnector
Definition: DtOsgDrawModel.h:59
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtUniqueID type.
Contains DLL export macros.
This is a realization of DtDrawModel. It is a model class that is used to create attachable line obje...
Definition: DtOsgDrawModel.h:28
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
This is the abstract interface for a model class that is used to create attachable line objects...
Definition: DtDrawModel.h:20
DtModelSetId
Definition: DtModelSetEnums.h:19
Distributed model for drawing shapes.