VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DtOsgShadowTechnique.h
Go to the documentation of this file.
1 /******************************************************************************
2 ** Copyright (c) 2023 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/vrvOsg.h>
13 
15 
16 #include <vrvUtil/signalslib.h>
17 
18 #include <osgEarth/VirtualProgram>
19 
20 #include <osgShadow/ShadowTechnique>
21 
22 #include <osg/StateSet>
23 #include <osg/Camera>
24 #include <osg/PolygonOffset>
25 #include <osg/FrameBufferObject>
26 #include <osg/Uniform>
27 #include <osg/LightSource>
28 #include <osg/RenderInfo>
29 #include <osg/Vec2>
30 #include <osg/Vec3>
31 #include <osg/Matrix>
32 #include <osg/MatrixTransform>
33 #include <osg/Program>
34 #include <osg/Texture2D>
35 #include <osg/Texture2DArray>
36 #include <osg/Geode>
37 #include <osg/Geometry>
38 #include <osg/GL>
39 
40 #include <vector>
41 #include <map>
42 #include <string>
43 
44 #include <tbb/mutex.h>
45 
46 namespace makVrv
47 {
48 
49  class DtShadowTweakables;
50  class DtChannel;
51  class DtOsgChannel;
52  class DtShadowSettingsObject;
53  class TextureApplyAttribute;
54  class DtOsgShadowTechnique;
55  struct DtCurrentPassData;
56  struct DtPerChannelData;
57  class DtSkyObjectManager;
58 
61  class DT_DLL_VRVOSG DtOsgShadowTechnique : public osgShadow::ShadowTechnique
62  {
63  public:
64 
67 
69  DtOsgShadowTechnique(const DtOsgShadowTechnique& es, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
70 
72  virtual osg::Object* cloneType() const { return new DtOsgShadowTechnique(myDe); }
73 
75  virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new DtOsgShadowTechnique (*this, copyop); }
76 
78  virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const DtOsgShadowTechnique *>(obj)!=NULL; }
79 
81  virtual const char* libraryName() const { return "makVrv"; }
82 
84  virtual const char* className() const { return "DtOsgShadowTechnique"; }
85 
87  virtual void init();
88 
90  virtual void postConstructionInit();
91 
93  virtual void update(osg::NodeVisitor& nv);
94 
96  virtual void cull(osgUtil::CullVisitor& cv);
97 
99  virtual void cleanSceneGraph();
100 
102  void setChannelShadowState(DtOsgChannel* osgChannel, bool enable);
103 
105  bool getChannelShadowSettings(DtOsgChannel* osgChannel, DtShadowSettingsObject** shadowSettingObject, bool* isPlanView);
106 
108  void setGlobalLight(osg::LightSource* light) { myGlobalLight = light; }
109 
111  const osg::LightSource* getGlobalLight() const { return myGlobalLight.get(); }
112 
113  static const std::string& shadowCameraPrefixString(void);
114 
116  const osg::StateSet * mapCameraToStateSet(const osg::Camera* camera) const;
117 
119 
121  virtual void resizeGLObjectBuffers(unsigned int maxSize) override;
122 
124  virtual void releaseGLObjects(osg::State* = 0) const override;
125  protected:
127  virtual void reInitialize(unsigned int quality);
128 
131  virtual void cleanupOldPerChannelData();
132 
133  virtual bool configureShadowTraversalNodeMask(bool traverseEntities, bool traverseProps, bool traverseTerrain);
134 
135  virtual void slot_refresh_maps();
136  public:
137  // per window info
138  static const int MAX_NUM_CASCADES = 6;
139 
140  protected:
141 
143  virtual std::string generateVertexShader(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject);
144 
146  virtual std::string generateFragmentShader(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject);
147 
149  unsigned int getFilterCount(DtShadowSettingsObject* shadowSettingObject);
150 
153  bool getReceiveShadows(const DtShadowSettingsObject* shadowSettings) const;
154 
155  private:
156 
158  std::string generateFragmentComputeShadowFunction(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject);
159 
161  std::string generateFragmentUniformAndVariables(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject);
162 
164  std::string generateFragmentMain(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject);
165 
167  bool getCameraSettings(osg::Camera* viewCamera, DtPerChannelData** perChannelData, DtShadowSettingsObject** shadowSettingObject, bool* isPlanView);
168 
170  void initPerChannelData(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject);
171 
172 
174  void installReceiverVPandSharedStateSet(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject);
175 
176  void triggerExternalModuleShaderRefresh();
177 
179  void updateCascadeImportance(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject);
180 
182  osg::Program* getProgramFromFile(const std::string& szVertexShader, const std::string& szFragmentShader);
183 
185  void installPreFilter(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject, osg::Camera* depthCamera,
186  osg::Camera* xBlurCamera, osg::Camera* yBlurCamera, osg::Texture2DArray* texture, osg::StateSet* stateSet, unsigned int textureUnit);
187 
189  void installPreFilter(DtPerChannelData* perChannelData, DtShadowSettingsObject* shadowSettingObject, osg::Camera* depthCamera,
190  osg::Camera* xBlurCamera, osg::Camera* yBlurCamera, unsigned int textureLayer, osg::Texture2DArray* texture2DArray,
191  osg::Texture2DArray* preFilterTexture2DArray1, osg::Texture2DArray* preFilterTexture2DArray2);
192 
193  void setupReverseZBuffer(osg::Camera* depthCamera, osg::Camera* xBlurCamera, osg::Camera* yBlurCamera);
194  void setupBlurCamera(osg::Camera* camera, osg::ref_ptr<osg::Program> &blurProgram, const osg::Vec2 & direction);
195 
197  osg::Texture2D* createTexture2D(int width, int height, GLenum internalFormat, GLenum sourceFormat, GLenum sourceType, bool shadowComparisonMode,
198  osg::Texture2D::FilterMode minFilter = osg::Texture2D::NEAREST, osg::Texture2D::FilterMode magFilter = osg::Texture2D::NEAREST);
199 
201  osg::Texture2DArray* createTexture2DArray(int width, int height, int depth, GLenum internalFormat, GLenum sourceFormat, GLenum sourceType,
202  bool shadowComparisonMode, osg::Texture2DArray::FilterMode minFilter = osg::Texture2DArray::NEAREST, osg::Texture2DArray::FilterMode magFilter = osg::Texture2DArray::NEAREST);
203 
205  osg::Camera* createCamera(int width, int height, GLbitfield clearMask);
206 
208  osg::Geode* createFullScreenQuad(const osg::Vec2& size, const osg::Vec2& uvStart, const osg::Vec2& uvStop);
209 
211  osg::Camera* createHudCamera(int width, int height, GLbitfield clearMask, const char * name = NULL);
212 
214  double computeUniformSplit(double nearDistance, double farDistance, unsigned int splitIndex, unsigned int numSplits);
215 
217  double computeLogarithmicSplit(double nearDistance, double farDistance, unsigned int splitIndex, unsigned int numSplits);
218 
220  {
221  osg::Matrix myViewMatrix;
222  osg::Matrix myProjectionMatrix;
224  };
226  CameraDescription constructSplitLightCamera(const DtCurrentPassData & d, int split_index, bool farCascade = false);
227 
228  void updateCameras(const DtCurrentPassData & d);
229 
230  void getSplitCameraDistances(const DtCurrentPassData & d, int split_index, double &splitCamNear, double &splitCamFar);
231 
233  void setDirty(bool dirty) { _dirty = dirty; }
234 
235  // not really used yet.
236  void frustumBoundingBoxLightViewSpace(const DtCurrentPassData & d, int split_index/*for_debug visualization*/, const osg::Matrix & lightViewMatrix,
237  double nearPlane, double farPlane, osg::Vec3d& minFrustum, osg::Vec3d& maxFrustum);
238 
239  friend struct DtCurrentPassData;
240 
241  protected:
242 
244  virtual ~DtOsgShadowTechnique();
245 
246  typedef std::map< const osg::Camera*, osg::ref_ptr<DtPerChannelData> > PerChannelDataMap;
247  typedef std::vector< osg::ref_ptr<DtPerChannelData> > PerChannelDataVector;
248 
251 
255 
257 
258  static const std::string myShadowCameraPrefixString;
259 
262 
265 
268 
271 
272  // Avoid camera deletion (and resulting GL calls) in cull thread.
273  std::vector<osg::ref_ptr<osg::Camera> > myDeferredDeleteCamera;
274 
275  // Protect myDeferredDeleteCamera
277 
278  bool myMulticastIsSupported; // true if multicast extension is supported
279  bool myShadingRateIsSupported; // true if shading rate extension is supported
280 
282 
283  boost::signalslib::connection myTerrainPatchAddedConnection;
284  boost::signalslib::connection myTerrainPatchDeletedConnection;
285 
286  };
287 }
288 
DT_DLL_EXAMPLESCENEROOTPLUGIN void init(DtDe &anIG)
static const std::string myShadowCameraPrefixString
Definition: DtOsgShadowTechnique.h:258
void setDirty(bool dirty)
Sets dirty for shadow technique&#39;s to true or false.
Definition: DtOsgShadowTechnique.h:233
void setGlobalLight(osg::LightSource *light)
Sets global light source.
Definition: DtOsgShadowTechnique.h:108
Definition: DtShadowSettingsObject.h:24
osg::ref_ptr< osg::Program > myVsmBlurTextureProgram
Definition: DtOsgShadowTechnique.h:260
Definition: DtOsgShadowTechnique.h:219
osg::ref_ptr< osg::Program > myVsmPassthroughArrayProgram
Definition: DtOsgShadowTechnique.h:263
osg::ref_ptr< osg::Program > myVsmPassthroughProgram
Definition: DtOsgShadowTechnique.h:264
osg::ref_ptr< osg::Program > myEsmBlurTexArrayProgram
Definition: DtOsgShadowTechnique.h:267
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
PerChannelDataMap myPerChannelDataMap
Definition: DtOsgShadowTechnique.h:249
boost::signalslib::connection myTerrainPatchAddedConnection
Definition: DtOsgShadowTechnique.h:283
voidpf void uLong size
Definition: ioapi.h:39
osg::ref_ptr< osg::Program > myVsmBlurTexArrayProgram
Definition: DtOsgShadowTechnique.h:261
static const int MAX_NUM_CASCADES
Definition: DtPerChannelData.h:47
Definition: DtSkyObjectManager.h:30
Contains the DtOsgTextureApplyAttribute class.
DtDe & myDe
Definition: DtOsgShadowTechnique.h:256
osg::ref_ptr< osg::Program > myEVsmBlurTextureProgram
Definition: DtOsgShadowTechnique.h:269
osg::Matrix myProjectionMatrix
Definition: DtOsgShadowTechnique.h:222
This class provides the OSG-specific implementation of a DtChannel.
Definition: DtOsgChannel.h:55
osg::ref_ptr< osg::Uniform > myReceiveShadowsUniform
Definition: DtOsgShadowTechnique.h:254
virtual const char * libraryName() const
Returns the namespace string.
Definition: DtOsgShadowTechnique.h:81
bool myMulticastIsSupported
Definition: DtOsgShadowTechnique.h:278
std::vector< osg::ref_ptr< DtPerChannelData > > PerChannelDataVector
Definition: DtOsgShadowTechnique.h:247
virtual osg::Object * cloneType() const
Creates a new object of Type DtOsgShadowTechnique.
Definition: DtOsgShadowTechnique.h:72
class DtShadowTweakables * myShadowUI
Definition: DtOsgShadowTechnique.h:118
Definition: DtCurrentPassData.h:29
Definition: DtPerChannelData.h:49
osg::ref_ptr< osg::Program > myEsmBlurTextureProgram
Definition: DtOsgShadowTechnique.h:266
osg::Matrix myViewMatrix
Definition: DtOsgShadowTechnique.h:221
Definition: DtShadowTweakables.h:21
std::vector< osg::ref_ptr< osg::Camera > > myDeferredDeleteCamera
Definition: DtOsgShadowTechnique.h:273
PerChannelDataVector myPerChannelDataDeleteList
Definition: DtOsgShadowTechnique.h:250
The DtOsgShadowTechnique class implements a robust shadow mapping system.
Definition: DtOsgShadowTechnique.h:61
DtSkyObjectManager & mySkyObjectManager
Definition: DtOsgShadowTechnique.h:281
osg::ref_ptr< osg::Program > myEVsmBlurTexArrayProgram
Definition: DtOsgShadowTechnique.h:270
unsigned int GLenum
Definition: DtGlTextureBufferObject.h:19
const osg::LightSource * getGlobalLight() const
Gets global light source.
Definition: DtOsgShadowTechnique.h:111
virtual bool isSameKindAs(const osg::Object *obj) const
Returns true if object is of the DtOsgShadowTechnique class. Otherwise, returns false.
Definition: DtOsgShadowTechnique.h:78
std::map< const osg::Camera *, osg::ref_ptr< DtPerChannelData > > PerChannelDataMap
Definition: DtOsgShadowTechnique.h:246
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
osg::Matrix myTextureViewProjectionMatrix
Definition: DtOsgShadowTechnique.h:223
bool myShadingRateIsSupported
Definition: DtOsgShadowTechnique.h:279
osg::ref_ptr< osg::LightSource > myGlobalLight
Definition: DtOsgShadowTechnique.h:252
osg::ref_ptr< osg::Uniform > myLightDirectionUniform
Definition: DtOsgShadowTechnique.h:253
tbb::mutex myDeferredCameraDeletionMutex
Definition: DtOsgShadowTechnique.h:276
boost::signalslib::connection myTerrainPatchDeletedConnection
Definition: DtOsgShadowTechnique.h:284
virtual osg::Object * clone(const osg::CopyOp &copyop) const
Creates a new copy of DtOsgShadowTechnique object.
Definition: DtOsgShadowTechnique.h:75
virtual const char * className() const
Returns the class name string.
Definition: DtOsgShadowTechnique.h:84

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)