21 class DtIndirectImagePrototype;
virtual std::string imageFileName(const osg::Image *srcOsgImage, uint32_t flags) const
texture file name of the srcOsgImage
DtIndirectLog & myIndirectLog
Definition: DtOsgToIndirectImageConverter.h:51
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2 &size, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), const ImVec4 &tint_col=ImVec4(1, 1, 1, 1), const ImVec4 &border_col=ImVec4(0, 0, 0, 0))
DtOsgToIndirectImageConverter()=delete
not allowed
This class is specifically used by the indirect system It's separate so that it doesn't interfere wit...
Definition: DtIndirectLog.h:30
VRV maintains its own image prototypes: DtIndirectImagePrototype. This utility class fills up a DtInd...
Definition: DtOsgToIndirectImageConverter.h:26
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
virtual void copyParameters(DtIndirectImagePrototype *vrvImage, const osg::Image *srcOsgImage, const std::string &imageFileName, uint32_t flags) const
fills specs of a vrvImage given a src osg image.
DtDe & myDe
Definition: DtOsgToIndirectImageConverter.h:50
DtOsgToIndirectImageConverter & operator=(const DtOsgToIndirectImageConverter &rhs)=delete
not allowed
DtIndirectImagePrototype represents an image template.
Definition: DtIndirectImagePrototype.h:36
virtual ~DtOsgToIndirectImageConverter()
destructor