22 #include <matrix/vlDcm.h>
26 class DtSegmentedLineInterface;
27 class DtCoordinateSystem;
82 virtual void setOrientation(
const DtTaitBryan& orientation);
83 virtual DtTaitBryan orientation()
const;
87 virtual void setTopographicHeading(
double topoHeading);
91 virtual void setDimensions(
double x,
double y);
92 virtual bool getDimensions(
double& x,
double& y)
const;
97 virtual void setScale(
float scale);
98 virtual float scale()
const;;
103 virtual void setVisible(
bool isVisible);
104 virtual bool isVisible()
const;;
109 virtual void setMaxAngleSegment(
double angleSegmentMax);
110 virtual double maxAngleSegment()
const;;
115 virtual void setStartAngle(
double startAngle);
116 virtual double startAngle()
const;
121 virtual void setEndAngle(
double endAngle);
122 virtual double endAngle()
const;
127 virtual void setStipplePattern(
unsigned int stipplePattern);
128 virtual unsigned int stipplePattern()
const;
134 virtual void setLineWidth(
float width);
135 virtual float lineWidth()
const;
141 virtual void setColor(
float r,
float g,
float b,
float a);
142 virtual bool getColor(
float& r,
float& g,
float& b,
float& a)
const;
147 virtual void setEventsEnabled(
bool enabled);
148 virtual bool eventsEnabled()
const;
156 virtual void setGroup(
int groupNum);
157 virtual int group()
const;
161 virtual void update();
180 virtual void setPosition(
int vtx,
const DtVector& position)
override;
183 virtual void setModelDefinition(
const std::string& str)
override;
187 virtual void setIsSupportModel(
bool isSupport)
override;
190 virtual void setArcVertex(
unsigned int index,
191 double x,
double y,
double z);
196 virtual double calculateHeight(
const DtVector& heightVertex)
const;
199 virtual void set3DPositionAux(
double x,
double y,
double z,
200 float tempPackedCoords[4]);
202 virtual void updateColors();
204 virtual void needsUpdate(
void);
207 virtual void createArcIfNecessary();
210 virtual void deleteArc();
213 virtual void slot_coordinateSystemChanged();
215 virtual void setOrigin(
const DtVector& position);
219 virtual void addToScene(
const DtUniqueID& sceneObjectId,
223 virtual void removeFromScene()
override;
unsigned int myOverlay
Definition: DtOverlayArcModel.h:251
Interface class for an Overlay Arc Model. An overlay model is positioned in 3D space and drawn onto a...
Definition: DtOverlayArcModel.h:57
DtSegmentedLineInterface * myArc
Definition: DtOverlayArcModel.h:248
DtDcm myOrientationDcm
Definition: DtOverlayArcModel.h:236
boost::signalslib::connection mySignalPostUpdateConnection
Definition: DtOverlayArcModel.h:229
voidpf uLong int origin
Definition: ioapi.h:42
DtTaitBryan myOrientationTaitBryan
Definition: DtOverlayArcModel.h:237
unsigned long long myUserData
Definition: DtOverlayArcModel.h:253
double myMaxAngleSegment
Definition: DtOverlayArcModel.h:240
int myGroup
Definition: DtOverlayArcModel.h:250
An interface for a convex polygon drawn using lines.
Definition: DtSegmentedLineInterface.h:25
float myLineWidth
Definition: DtOverlayArcModel.h:243
bool myVisible
Definition: DtOverlayArcModel.h:239
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
float myScale
Definition: DtOverlayArcModel.h:241
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
double myEndAngle
Definition: DtOverlayArcModel.h:246
bool myEventsEnabled
Definition: DtOverlayArcModel.h:252
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtModel class.
unsigned int myStipplePattern
Definition: DtOverlayArcModel.h:244
bool myNeedsUpdate
Definition: DtOverlayArcModel.h:227
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
DtSignalConnectionManager myConnections
Definition: DtOverlayArcModel.h:255
DtVector4< float > myColor
Definition: DtOverlayArcModel.h:242
Base class to provide boost signal/slot management.
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtVector2< double > myDimensions
Definition: DtOverlayArcModel.h:234
DtModelSetId
Definition: DtModelSetEnums.h:19
DtVector3< double > myPosition
Definition: DtOverlayArcModel.h:233
std::vector< DtVector3< double > > myDefinedVertices
Definition: DtOverlayArcModel.h:231
double myStartAngle
Definition: DtOverlayArcModel.h:245
Contains DLL export macros.