14 #include <osg/Drawable>
23 class DtOverlayRendererInterface;
24 class DtOsgOverlayManager;
59 virtual osg::Object* cloneType()
const override;
61 virtual osg::Object* clone(
const osg::CopyOp& copyop)
const override;
64 virtual void drawImplementation(osg::RenderInfo& renderInfo)
const override;
67 virtual void setProjectionCamera(osg::Camera* camera);
The OSG overlay manager managers 2D graphical overlays.
Definition: DtOsgOverlayManager.h:40
DtDe & myDe
Definition: DtOverlayDrawable.h:75
The overlay drawable is an osg drawable which draws the overlays enabled on a channel, or optionally a specifically specified overlay. The DtOverlayDrawable tells the DtOverlayRenderer when it's time to draw itself.
Definition: DtOverlayDrawable.h:32
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
DtOsgOverlayManager & myOverlayManager
Definition: DtOverlayDrawable.h:72
osg::Camera * myProjectionCamera
Definition: DtOverlayDrawable.h:70
The abstract Channel Class.
Definition: DtChannel.h:35
DtOverlayRendererInterface * myOverlayToRender
Definition: DtOverlayDrawable.h:71
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtChannel & myChannel
Definition: DtOverlayDrawable.h:73
The DtOverlayRendererInterface implements the overlay concept. An overlay is a 2D scene that is drawn...
Definition: DtOverlayRendererInterface.h:80