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DtParticleCollisionObjectUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 VT MAK
3 ** All rights reserved.
4 ******************************************************************************/
5 
6 #pragma once
7 
11 
12 #include <vrvCore/DtTickable.h>
13 #include <vrvCore/DtUniqueID.h>
14 
15 namespace makVrv
16 {
17  class DtDe;
18  class DtModel;
19 
27  {
28  public:
33 
36 
37  private:
42 
43  public:
48  virtual void update( DtTime tNow ) = 0;
49 
52  virtual void setCollisionObjectModel( DtModel* collisionObjectModel );
53 
55  DtUniqueID uniqueId() const;
56 
57  protected:
60 
63 
66  };
67 }
DtModel * myCollisionObjectModel
A pointer to the current particle collision object being updated.
Definition: DtParticleCollisionObjectUpdater.h:65
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
DtDe & myDe
The display engine.
Definition: DtParticleCollisionObjectUpdater.h:59
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains the declaration for makVrv::DtTickable.
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
DtUniqueID myUniqueId
This distributed object&#39;s unique identifier.
Definition: DtParticleCollisionObjectUpdater.h:62
Abstract particle collision object updater interface.
Definition: DtParticleCollisionObjectUpdater.h:26

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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