37 virtual void setRemoteGraphicSet(
const std::string& name,
bool onOff);
40 virtual bool remoteGraphicSetStatus(
const std::string& name)
const;
42 virtual void addRemoteGraphicSet(
const std::string& name);
44 virtual void removeRemoteGraphicSet(
const std::string& name);
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
boost::signalslib::signal< void(const std::string &, bool)> signal_remoteGraphicSetChanged
Definition: DtRemoteGraphicSetManager.h:46
DtRemoteGraphicManager objects hold the state (visible or not) of remote graphic sets and notify othe...
Definition: DtRemoteGraphicSetManager.h:26
boost::signalslib::signal< void(const std::string &, const std::string &, bool)> signal_attributeGroupTemplateStatusChanged
Definition: DtRemoteGraphicSetManager.h:50
Contains makVrv::DtVirtualBaseClass class.
boost::signalslib::signal< void(const std::string &, const std::string &)> signal_attributeGroupTemplateAdded
Definition: DtRemoteGraphicSetManager.h:48
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
std::map< std::string, bool > myRemoteGraphicSets
Definition: DtRemoteGraphicSetManager.h:58
boost::signalslib::signal< void(const std::string &, const std::string &)> signal_attributeGroupTemplateRemoved
Definition: DtRemoteGraphicSetManager.h:49
DtDe & myDe
Definition: DtRemoteGraphicSetManager.h:57
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
boost::signalslib::signal< void(const std::string &)> signal_remoteGraphicSetRemoved
Definition: DtRemoteGraphicSetManager.h:47
Contains DLL export macros.