17 #include <boost/signal.hpp>
19 #include <matrix/vlVector.h>
23 class DtSceneObjectAgent;
24 class DtWidgetLabelAgent;
25 class DtAgentManagerInterface;
26 class DtProjectedWidgetModelAgent;
32 namespace exampleSymbolFacade3
62 virtual makVrv::DtWidgetLabelAgent& widgetLabelAgent();
65 virtual void setPosition(
const DtVector& pos );
68 virtual void setRotation(
float angleInDegrees );
Export macro and initialization declarations for exampleSymbolFacade3.
makVrv::DtElementID myElementId
Definition: DtSymbolFacade3.h:84
Encapsulates the creation/management of agents used to display a symbol. The Facade design pattern pr...
Definition: DtSymbolFacade3.h:43
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
ElementType
Definition: DtElementEntry.h:26
makVrv::DtSceneObjectAgent * mySceneObjectAgent
Definition: DtSymbolFacade3.h:86
makVrv::DtWidgetLabelAgent * myWidgetLabelAgent
Definition: DtSymbolFacade3.h:88
Contains makVrv::DtUniqueID type.
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
makVrv::DtProjectedWidgetModelAgent * myProjectedWidgetModelAgent
Definition: DtSymbolFacade3.h:87
#define DT_DLL_EXAMPLESYMBOLFACADE3
Definition: exampleSymbolFacade3.h:20
Contains makVrv::DtElementEntry class.