18 #include <matrix/vlVector.h>
23 #include <boost/shared_ptr.hpp>
31 class DtFeatureLayerRecord;
32 class DtOceanLayerRecord;
33 class DtTerrainPatchRecord;
38 class DtBuoyOrBeaconFacade;
44 class DtDynamicFeatureLayer;
46 class DtTerrainPatchObjectAgent;
47 class DtTerrainPatchObject;
48 class DtTerrainSignaler;
50 class DtBuoyBeaconLayer;
51 class DtStreamedFeatureLayer;
52 class DtNavigationLightManager;
53 class DtNavigationFeatureManager;
54 class DtLightPointUpdater;
78 void clear(
bool reload=
false);
86 bool globalScaleTerrain()
const;
91 void updateGlobalScaleTerrain();
101 virtual void reloadTerrain();
121 virtual DtTerrainPatch& addTerrainPatch(
const std::string& terrainDefinitionName,
bool minimapOnly=
false,
125 virtual DtTerrainPatch* findTerrainPatch(
const std::string& terrainDefinitionName);
134 virtual bool removeTerrainPatch(
const std::string& terrainDefinitionName,
bool minimapOnly=
false);
145 bool lightPointsEnabled()
const;
168 virtual DtFeatureLayer& addFeatureLayer(
const std::string& featureLayerFilename,
173 virtual void removeFeatureLayer(
const std::string& featureLayerFilename);
182 virtual DtFeatureLayer* findFeatureLayer(
const std::string& featureLayerFilename);
219 virtual DtOceanLayer& addOceanLayer(
const std::string& layerName );
222 virtual void removeOceanLayer(
const std::string& layerName );
231 virtual DtOceanLayer* findOceanLayer(
const std::string& layerName );
242 std::string generatePropName(
const std::string& propType);
255 bool isPropNameUsed(
const std::string& propName)
const;
261 virtual bool getTerrainIntersection(
double x,
double y,
double z,
262 double upX,
double upY,
double upZ,
double& retX,
double& retY,
268 virtual void clearElevationCache();
276 virtual bool exportTerrainAndProps(
const std::string&);
283 virtual const std::string* findOptionalParameter(
const std::string& name)
const;
286 virtual void setOptionalParameter(
const std::string& name,
const std::string& value);
293 virtual void removeOptionalParameter(
const std::string& name);
299 virtual const std::string& description();
302 virtual void setDescription(
const std::string& description);
305 virtual bool useICO()
const;
308 virtual void setUseICO(
bool flag);
311 virtual unsigned int maxPagedLODs()
const;
314 virtual void setMaxPagedLODs(
unsigned int maxPagedLODs );
332 void removeTerrainOperationRecord(
int id);
335 void clearTerrainOperations();
338 void slot_handleIsDayChanged(
bool isDay);
341 virtual bool checkIfTerrainOperationRecordsMatch
345 virtual void connectForestAndOceanSignals(
void);
450 boost::signalslib::signal< void (const DtBuoyOrBeaconFacade& buoy) >
454 boost::signalslib::signal< void (const DtProp& prop, double x, double y, double z) >
DtDe & myDe
Definition: DtTerrain.h:350
std::list< DtFeatureLayer * > FeatureLayers
Definition: DtTerrain.h:64
The feature layer is a type of terrain layer which contains features, such as points, lines, areas, and props created from them.
Definition: DtFeatureLayer.h:25
boost::signalslib::signal< void(int id) > signal_terrainOperationRemoved
Emitted when an operation is removed.
Definition: DtTerrain.h:470
int myNextTerrainOperationId
Definition: DtTerrain.h:366
A wrapper around the forest driver and some local state of the forest.
Definition: DtForest.h:35
A DtOceanLayerRecord contains the information to add dynamic water.
Definition: DtOceanLayerRecord.h:21
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
std::map< int, makArchives::DtTerrainOperationRecord > TerrainOperationsMap
Map of terrain operation ids, to terrain operations.
Definition: DtTerrain.h:68
DtNavigationFeatureManager * myNavigationDaymarkManager
Definition: DtTerrain.h:362
A global signaler object for the DtTerrain class. These signals are raised on the master by DtTerrain...
Definition: DtTerrain.h:388
OceanLayers myOceanLayers
Definition: DtTerrain.h:356
DtStreamedFeatureLayer * myStreamedFeatureLayer
Definition: DtTerrain.h:359
A DtFeatureLayerRecord contains the information to add features from a single source file and ruleset...
Definition: DtFeatureLayerRecord.h:22
The DtStreamedFeatureLayer is the base implementation of a layer of data which contains buoys and bea...
Definition: DtStreamedFeatureLayer.h:34
boost::signalslib::signal< void(const DtFeature &) > signal_featureToBeDeleted
Emitted when a DtFeature is about to be removed.
Definition: DtTerrain.h:464
DtNavigationFeatureManager * myNavigationTopmarkManager
Definition: DtTerrain.h:363
boost::signalslib::signal< void(const makArchives::DtTerrainRecord &) > signal_terrainLoaded
Emitted when a DtTerrainPatch is added.
Definition: DtTerrain.h:401
DtTerrainSignaler & mySignaler
Definition: DtTerrain.h:351
boost::signalslib::signal< void(const DtFeatureLayer &) > signal_featureLayerToBeDeleted
Emitted when a DtFeatureLayer is about to be removed.
Definition: DtTerrain.h:415
FeatureLayers myFeatureLayers
Definition: DtTerrain.h:355
The DtBuoyBeaconLayer is the base implementation of a layer of data which contains buoys and beacons ...
Definition: DtBuoyBeaconLayer.h:35
boost::signalslib::signal< void(bool) > signal_terrainIsGlobalScaleChanged
Emitted when an terrain is global changes.
Definition: DtTerrain.h:473
virtual bool reloadingTerrain()
is the terrain currently reloading
Definition: DtTerrain.h:317
bool myGlobalScaleFlag
Definition: DtTerrain.h:367
boost::signalslib::signal< void(const DtFeature &) > signal_featureAdded
Emitted when a DtFeature is added.
Definition: DtTerrain.h:461
A container for a single piece of terrain, containing settings needed to recreate it...
Definition: DtTerrainPatch.h:42
boost::signalslib::signal< void(const std::string &) > signal_oceanLayerDeleted
Emitted when a ocean layer is removed.
Definition: DtTerrain.h:424
std::list< DtOceanLayer * > OceanLayers
Definition: DtTerrain.h:65
boost::signalslib::signal< void(const DtBuoyOrBeaconFacade &buoy) > signal_buoyOrBeaconAboutToBeDestroyed
Emitted when a buoy is destroyed.
Definition: DtTerrain.h:451
The DtDynamicFeatureLayer is the base implementation of a layer of data which contains features that ...
Definition: DtDynamicFeatureLayer.h:34
boost::signalslib::signal< void() > signal_terrainCleared
Emitted when the terrain is cleared.
Definition: DtTerrain.h:437
The DtNavigationFeatureManager matches streamed features to other streamed features (buoys and beacon...
Definition: DtNavigationFeatureManager.h:38
A DtTerrainPatchObject contains the methods for loading a file as a terrain. When loading a file as a...
Definition: DtTerrainPatchObject.h:35
Definition: DtTerrainOperationRecord.h:30
DtBuoyBeaconLayer * myBuoyLayer
Definition: DtTerrain.h:358
std::list< DtGenericTerrainRecord > GenericRecords
Definition: DtTerrainRecord.h:36
Record of pageable terrain patch settings.
Definition: DtTerrainPatchRecord.h:33
Contains makVrv::DtVirtualBaseClass class.
Record of a VR-Vantage terrain Contains: Terrain coordinate system Terrain patches Feature layers Ter...
Definition: DtTerrainRecord.h:29
A DtTerrainOperationRecord contains information about a single terrain operation. ...
Definition: DtTerrainOperationRecord.h:19
DtNavigationLightManager * myNavigationLightManager
Definition: DtTerrain.h:361
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
boost::signalslib::signal< void(DtBuoyOrBeaconFacade &buoy, const DtVector &initialPosition) > signal_buoyOrBeaconCreated
Emitted when a buoy is created.
Definition: DtTerrain.h:447
boost::signalslib::signal< void(const DtOceanLayer &) > signal_oceanLayerAdded
Emitted when a DtFeatureLayer is added.
Definition: DtTerrain.h:418
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
boost::signalslib::signal< void(unsigned int) > signal_terrainMaxPagedLODChanged
Emitted when a DtTerrainPatch is added.
Definition: DtTerrain.h:403
The terrain creator for the DtTerrain class.
Definition: DtTerrain.h:484
std::string myDescription
Definition: DtTerrain.h:374
boost::signalslib::signal< void(DtProp &prop) > signal_propCreated
Emitted when a prop is created.
Definition: DtTerrain.h:440
TerrainPatches myTerrainPatches
Definition: DtTerrain.h:354
unsigned int myMaxPagedLODs
Definition: DtTerrain.h:377
bool myReloadingTerrain
Definition: DtTerrain.h:379
std::map< std::string, int > PropNameMap
Definition: DtTerrain.h:348
Definition: DtTexturedQuad.h:24
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
boost::signalslib::signal< void(const DtTerrainPatch &) > signal_terrainPatchToBeDeleted
Emitted when a DtTerrainPatch is about to be removed.
Definition: DtTerrain.h:409
The DtNavigationLightManager matches streamed light controllers to other streamed features (buoys and...
Definition: DtNavigationLightManager.h:56
boost::signalslib::signal< void(bool reload) > signal_terrainToBeCleared
Emitted when the terrain is about to be cleared. If the terrain is being cleared due to a reloadTerra...
Definition: DtTerrain.h:434
DtDynamicFeatureLayer * myDynamicFeatureLayer
Definition: DtTerrain.h:360
The ocean layer is a type of terrain layer which contains information about an area that should be re...
Definition: DtOceanLayer.h:25
boost::signalslib::signal< void(const DtProp &prop, double x, double y, double z, double w) > signal_propOrientationAboutToChange
Emitted when a prop orientation is about to be changed.
Definition: DtTerrain.h:458
Base class to provide boost signal/slot management.
makArchives::DtTerrainRecord::OptionalParameterMap myOptionalParameters
Definition: DtTerrain.h:371
PropNameMap myPropNameMap
Definition: DtTerrain.h:369
std::list< DtTerrainPatch * > TerrainPatches
Definition: DtTerrain.h:63
makArchives::DtTerrainRecord::GenericRecords myGenericRecords
Definition: DtTerrain.h:372
Contains makVrv::DtTerrainPatch class.
boost::signalslib::signal< void(const DtTerrainPatch &) > signal_terrainPatchAdded
Emitted when a DtTerrainPatch is added.
Definition: DtTerrain.h:406
boost::signalslib::signal< void(int id, const makArchives::DtTerrainOperationRecord &rec) > signal_terrainOperationAdded
Emitted when an operation is added.
Definition: DtTerrain.h:467
TargetApplication
Definition: DtTerrainOperationRecord.h:26
The abstract interface necessary for agents.
Definition: DtAgentManagerInterface.h:33
DtTexturedQuad * myLogo
Definition: DtTerrain.h:381
boost::signalslib::signal< void(const DtOceanLayer &, double) > signal_oceanLayerSeaLevelChanged
Emitted when an ocean layer changes its sea level.
Definition: DtTerrain.h:427
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
std::map< std::string, std::string > OptionalParameterMap
Definition: DtTerrainRecord.h:38
DtForest * myForest
Definition: DtTerrain.h:357
bool myUseICO
Definition: DtTerrain.h:376
A DtTerrainPatchRecord contains the information to construct a single DtTerrainPatch.
Definition: DtTerrainPatchRecord.h:27
Contains makVrv::DtForest class.
TerrainOperationsMap myTerrainOperationsMap
Definition: DtTerrain.h:365
boost::signalslib::signal< void(const DtOceanLayer &) > signal_oceanLayerToBeDeleted
Emitted when a ocean layer is about to be removed.
Definition: DtTerrain.h:421
boost::signalslib::signal< void(const DtProp &prop) > signal_propAboutToBeDestroyed
Emitted when a prop is destroyed.
Definition: DtTerrain.h:443
DtTerrain is a facade around terrain functionality.
Definition: DtTerrain.h:58
The DtEntityFacade is a facade around agents that make up an entity. This entity facade represents a ...
Definition: DtBuoyOrBeaconFacade.h:24
Contains makArchives::DtTerrainRecord class.
boost::signalslib::signal< void(const DtFeatureLayer &) > signal_featureLayerAdded
Emitted when a DtFeatureLayer is added.
Definition: DtTerrain.h:412
boost::signalslib::signal< void(const DtOceanLayer &, int) > signal_oceanLayerLodRangeChanged
Emitted when an ocean layer changes its lod range.
Definition: DtTerrain.h:430
DtAgentManagerInterface & myAgentManagerInterface
Definition: DtTerrain.h:352
boost::signalslib::signal< void(const DtProp &prop, double x, double y, double z) > signal_propPositionAboutToChange
Emitted when a prop position is about to be changed.
Definition: DtTerrain.h:455
Contains DLL export macros.