19 class DtTexturedLineSegment;
20 class DtTextureInterface;
58 virtual void setZoomFactor(
float z)
override;
61 virtual void setRotationOffset(
float)
override;
65 virtual void setGroup(
int )
override;
69 virtual void removeLineSegmentsUntilEndFrom(
int segmentCount)
override;
Definition: DtTexturedLine.h:83
Draw a line with a texture.
Definition: DtTexturedLine.h:26
Contains makVrv::DtOverlayResourceProvider class.
DtTextureInterface * myTexture
Definition: DtTexturedLine.h:78
Interface for a texture. Used to pass in a texture to vrvGraphics.
Definition: DtTextureInterface.h:24
Definition: DtSegmentedLineInterface.h:141
An interface for a convex polygon drawn using lines.
Definition: DtSegmentedLineInterface.h:25
The abstract Channel Class.
Definition: DtChannel.h:35
An interface for a single line segment.
Definition: DtLineSegmentInterface.h:23
#define DT_DLL_VRVGRAPHICS
Contains DLL export macros.
Definition: vrvGraphics.h:19
float myZoomFactor
Definition: DtTexturedLine.h:79
TexturedLineSegmentList myTexturedLineSegments
Definition: DtTexturedLine.h:76
float myRotationOffset
Definition: DtTexturedLine.h:80
std::vector< DtTexturedLineSegment * > TexturedLineSegmentList
Definition: DtTexturedLine.h:75
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
A convex polygon drawn using lines.
Definition: DtSegmentedLine.h:28
Contains the makVrv::DtSegmentedLine class declaration.
DtModelSetId
Definition: DtModelSetEnums.h:19
The DtOverlayRendererInterface implements the overlay concept. An overlay is a 2D scene that is drawn...
Definition: DtOverlayRendererInterface.h:80