Like the DtTextureAtlasMapper, this class operates on appearance changes Right now, it operates on the camouflage bit changes in the entity appearance set from vrf It first registers all the texture variants (if it is the first time coming through here), if possible Then, for the incoming variant, it will ask the articulated model instance to change it's texture variant.
Definition: DtTexturesRemapper.h:28
std::string myAtlasFile
The path to the atlas file in the .meta file.
Definition: DtTexturesRemapper.h:66
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
std::string myFeatureName
The name of the feature in the .meta file.
Definition: DtTexturesRemapper.h:63
static const char * theFeatureName
Strings to get the different parts of the meta file.
Definition: DtTexturesRemapper.h:44
DtTextureAtlasMapperCreator class.
Definition: DtTexturesRemapper.h:73
DtDe & myDe
Definition: DtTexturesRemapper.h:68