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DtUnitStatusLogic.h
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1 /*******************************************************************************
2 ** Copyright (c) 2011 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 //\file DtUnitStatusLogic.h
7 //\brief Contains makVrfUnitStatusExample::DtUnitStatusLogic class.
8 
10 #include <vrvCore/DtStateView.h>
11 #include <vrvCore/DtEntityState.h>
13 
15 #include "circleVisualHandler.h"
16 
17 namespace makVrv
18 {
19  class DtDe;
20  class DtWindowEllipseAgent;
21 }
22 
23 namespace makVrfUnitStatusExample
24 {
25  class DtUnitStatusInterface;
26  class CircleVisualHandler;
27 
29  {
30 
31  public:
32  //\brief Constructor (protected - use ::create() )
34 
35  //\brief virtual DTOR
36  virtual ~DtUnitStatusLogic();
37 
38  protected:
39  virtual void slot_onCurrentSelectionChanged(
40  const makVrv::DtSelectionManager::IdSet& selected,
41  const makVrv::DtSelectionManager::IdSet& deselected);
42 
43  virtual void resetUpdateRate();
46 
47  virtual void updateLocation(const DtVector&);
48  virtual void updateVelocity(const DtVector& v);
49  virtual void updateAcceleration(const DtVector& a);
50  virtual void updateOrientation(const DtTaitBryan& o);
53 
54  virtual void displayUnitSettingsChanged();
55 
56  protected:
64  };
65 }
virtual void slot_onStateViewUpdated(makVrv::DtStateView< makVrv::DtVrlinkSimulatedEntityState > *s)
Definition: entityMapperKey.h:23
makVrv::DtDe & myDe
Definition: DtUnitStatusLogic.h:57
CircleVisualHandler * myCircleVisualizer
Definition: DtUnitStatusLogic.h:62
DtUnitStatusInterface * myInterface
Definition: DtUnitStatusLogic.h:58
virtual void updateVelocity(const DtVector &v)
Contains makVrv:DtSelectionManager class.
DtUnitStatusLogic(makVrv::DtDe &de, DtUnitStatusInterface *iFace)
Contains makVrv::DtStateView class.
A DtSimEntry is a container of DtSimState&#39;s and represents the total state of an simulation object...
Definition: DtSimEntry.h:27
bool myIsDestroyed
Definition: DtUnitStatusLogic.h:61
virtual void updateMarkingText(makVrv::DtStateView< makVrv::DtVrlinkSimulatedEntityState > *s)
makVrf::DtEntityMapperKey myKey
Definition: DtUnitStatusLogic.h:60
Definition: DtUnitStatusLogic.h:28
virtual CircleVisualHandler * createCircleVisualizer()
makVrv::DtSimEntry * mySimEntry
Definition: DtUnitStatusLogic.h:59
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Contains makVrv::DtVrlinkSimulatedEntityState class.
virtual void updateAcceleration(const DtVector &a)
Definition: DtUnitStatusInterface.h:20
Base class to provide boost signal/slot management.
virtual void slot_onCurrentSelectionChanged(const makVrv::DtSelectionManager::IdSet &selected, const makVrv::DtSelectionManager::IdSet &deselected)
virtual void updateOrientation(const DtTaitBryan &o)
makVrv::DtSignalConnectionManager myConnections
Definition: DtUnitStatusLogic.h:63
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
virtual bool isDestroyed(makVrv::DtStateView< makVrv::DtVrlinkSimulatedEntityState > *s) const
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32
virtual void updateLocation(const DtVector &)
Definition: circleVisualHandler.h:39

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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