23 #include <matrix/vlVector.h>
27 #include <osg/Matrixd>
43 class DtWeatherAreaGroup;
65 friend class DtWeatherLightningFactory;
75 , myParametersUnfmLoc(0)
76 , myTransformUnfmLoc(0)
77 , myWeatherAreaGroup(0)
117 virtual void releaseGLObjects(osg::State* state)
const;
123 virtual void simulationUpdate(
float timeStep,
double currentTime,
DtJobSplitter* jobSplitter);
130 virtual bool cullUpdate(
const osg::Vec3d& camPos,
const osg::Matrixd& viewMatrixI,
139 virtual void setBounds(
const DtVector& bounds,
float cornerRadius);
144 virtual void setTransform(
const osg::Vec3d& position,
const osg::Matrixd& rotation);
148 virtual void setIntensity(
const float intensity);
152 virtual void setBaseColor(
const DtVector& color);
156 virtual void runSort(
const osg::Vec3& localCamPos);
160 virtual void setEnabled(
bool enabled);
163 virtual bool enabled()
const;
167 virtual bool culled()
const;
173 virtual void computeBounds(osg::Vec4& bounds, osg::Vec3d& position, osg::Matrixd& rotation)
const;
181 : myVboPositionArray(0)
182 , myVboNormalArray(0)
183 , myVboTexCoordArray(0)
184 , myVboIndiceArray(0)
187 , myActivePointCount(0)
189 myPoints =
new osg::Vec4Array;
190 myNormals =
new osg::Vec4Array;
191 myTexCoords =
new osg::Vec2Array;
211 : myDirection(1, 0, 0)
221 osg::Vec3 myPoints[16];
235 , myLightPosition(0,0,0)
277 virtual void createBolt(
const osg::Vec3& start,
const osg::Vec3& end);
289 virtual bool positionInBounds2D(
const float x,
const float y,
const osg::Vec3& bounds);
294 virtual float computeRandomMinMax(
float fMin,
float fMax);
298 virtual void computeSortDepth(
const osg::Vec3& reference);
314 virtual bool bindMeshGroupData(
MeshGroup* meshGroup, osg::RenderInfo& renderInfo)
const;
319 virtual bool bindDynamicMeshGroupData(
MeshGroup* meshGroup, osg::RenderInfo& renderInfo)
const;
325 virtual bool bindVaoToMeshGroup(
GLuint vao,
MeshGroup* meshGroup, osg::RenderInfo& renderInfo)
const;
330 const osg::Vec3 crossProduct(
const osg::Vec3& v0,
const osg::Vec3& v1)
const;
335 static void theSortJob(
void* data);
343 : myWeatherLightning(0)
344 , myLocalCameraPos(0, 0, 0)
const DtWeatherAreaGroup * myWeatherAreaGroup
Definition: DtWeatherLightning.h:88
float myIntensity
Definition: DtWeatherLightning.h:367
DT_DLL_EXAMPLESCENEROOTPLUGIN void init(DtDe &anIG)
int myActiveFingers
Definition: DtWeatherLightning.h:253
A structure to hold data for a sorting job.
Definition: DtWeatherLightning.h:340
std::vector< LightningFinger * > myChildren
Definition: DtWeatherLightning.h:222
osg::Vec3 myBaseColor
Definition: DtWeatherLightning.h:368
float myBoundsCornerRadius
Definition: DtWeatherLightning.h:364
GLint myParametersUnfmLoc
Definition: DtWeatherLightning.h:86
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Implementation independent random number generator.
Definition: DtRandomNumberGenerator.h:20
osg::Vec3 myDirection
Definition: DtWeatherLightning.h:218
osg::Vec3d myCamPos
Definition: DtWeatherLightning.h:84
float myBoltWidth
Definition: DtWeatherLightning.h:366
osg::Vec3d myLightPosition
Definition: DtWeatherLightning.h:251
float myWidthScale
Definition: DtWeatherLightning.h:219
osg::Vec3 myEnd
Definition: DtWeatherLightning.h:250
bool myMeshDirty
Definition: DtWeatherLightning.h:257
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
osg::ref_ptr< osg::Vec2Array > myTexCoords
Definition: DtWeatherLightning.h:196
std::vector< LightningBolt * > myMutableLightningBoltsActive
Definition: DtWeatherLightning.h:372
MeshGroup()
Definition: DtWeatherLightning.h:180
LightningBolt()
Definition: DtWeatherLightning.h:228
unsigned int GLuint
Definition: DtGlTextureBufferObject.h:18
A structure used to hold data for drawing.
Definition: DtWeatherLightning.h:70
Contains makVrv::DtDe class.
this class is used to split work up between threads.
Definition: DtJobSplitter.h:64
DtWeatherLightning * myWeatherLightning
Definition: DtWeatherLightning.h:349
A structure used to define a lightning bolt.
Definition: DtWeatherLightning.h:226
A group node which serves as a root for weather areas, patchy ground fog areas and effects...
Definition: DtWeatherAreaGroup.h:75
DtDe & myDe
Definition: DtWeatherLightning.h:353
unsigned int myIndicesCount
Definition: DtWeatherLightning.h:198
DtVirtualBaseClassCreator< DtWeatherLightning > DtWeatherLightningCreator
creator
Definition: DtWeatherLightning.h:48
osg::Matrixd myViewMatrix
Definition: DtWeatherLightning.h:85
float myStrikeTimer
Definition: DtWeatherLightning.h:382
Camera forward declarations.
This class simulates and renders a lightning area. The area will randomly create lightning within a s...
Definition: DtWeatherLightning.h:63
float myBoundsZ
Definition: DtWeatherLightning.h:363
Variadic templated creator class for defining a DtVirtualBaseClass creator that is automatically regi...
Definition: DtVirtualBaseClassCreator.h:22
A structure used to define a lightning bolt finger.
Definition: DtWeatherLightning.h:208
osg::RenderInfo * myRenderInfo
Definition: DtWeatherLightning.h:83
float myBoundsX
Definition: DtWeatherLightning.h:361
Contains makVrv::DtRandomNumberGenerator class.
osg::ref_ptr< osg::Vec4Array > myPoints
Definition: DtWeatherLightning.h:194
unsigned int myActivePointCount
Definition: DtWeatherLightning.h:199
Contains makVrv::DtJobSplitter class.
osg::ref_ptr< osg::Vec4Array > myNormals
Definition: DtWeatherLightning.h:195
DtGlVaoManager * myVaoManager
Definition: DtWeatherLightning.h:256
osg::StateSet * myState
Definition: DtWeatherLightning.h:89
float myTime
Definition: DtWeatherLightning.h:248
const char * creatorTypeName< DtWeatherLightning >(void)
template specialization for the creator (pass the class being created to the creatorTypeName template...
Definition: DtWeatherLightning.h:55
osg::Vec3 myStart
Definition: DtWeatherLightning.h:249
DrawData()
Definition: DtWeatherLightning.h:72
DtLight * myLight
Definition: DtWeatherLightning.h:384
osg::Matrixd myRotation
Definition: DtWeatherLightning.h:359
A generic OpenGL buffer. This can be: -> a vertex buffer -> an index buffer -> a shader storage buffe...
Definition: DtGlBuffer.h:29
A structure used to define a mesh group (voa, positions, coords).
Definition: DtWeatherLightning.h:178
DtJobSplitterJob mySortJob
Definition: DtWeatherLightning.h:375
Definition: DtWeatherLightning.h:264
DtRandomNumberGenerator myRandomNumberGen
Definition: DtWeatherLightning.h:377
A generic structure to hold data for a job for use with DtJobSplitter.
Definition: DtJobSplitter.h:26
SortJobData()
Definition: DtWeatherLightning.h:342
LightningFinger()
Definition: DtWeatherLightning.h:210
SortJobData mySortJobData
Definition: DtWeatherLightning.h:374
std::vector< LightningBolt * > myMutableLightningBoltsPool
Definition: DtWeatherLightning.h:371
bool myEnabled
Definition: DtWeatherLightning.h:355
Class for generic lights This holds per-light data such as range, attenuation factors, colors, etc.
Definition: DtLight.h:49
This class is used to manage an opengl vertex array object (VAO) dealing with multiple opengl context...
Definition: DtGlVaoManager.h:58
float myStrikeTimeMax
Definition: DtWeatherLightning.h:381
float myBoundsY
Definition: DtWeatherLightning.h:362
osg::Vec3d myPosition
Definition: DtWeatherLightning.h:358
float myUnique
Definition: DtWeatherLightning.h:246
int myChildDepth
Definition: DtWeatherLightning.h:220
Contains DLL export macros.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
float myStrikeTimeMin
Definition: DtWeatherLightning.h:380
Contains the DtGlVaoManager class declaration.
unsigned short * myIndices
Definition: DtWeatherLightning.h:197
GLint myTransformUnfmLoc
Definition: DtWeatherLightning.h:87
float mySortDepth
Definition: DtWeatherLightning.h:245
bool myCulled
Definition: DtWeatherLightning.h:356
float myAliveTime
Definition: DtWeatherLightning.h:247
MeshGroup * myMeshGroup
Definition: DtWeatherLightning.h:255
LightningFinger * myRootFinger
Definition: DtWeatherLightning.h:254
osg::Vec3 myLocalCameraPos
Definition: DtWeatherLightning.h:350
friend DtWeatherLightningCreator
Definition: DtWeatherLightning.h:92
unsigned int myRandomSeed
Definition: DtWeatherLightning.h:378