38 virtual void setLineCount(
unsigned int count );
41 virtual void addLine(
float lineWidth,
unsigned int stipplePattern,
42 float xVertex0,
float yVertex0,
float xVertex1,
float yVertex1 );
46 virtual void updateLine(
unsigned int index,
float lineWidth,
unsigned int stipplePattern,
47 float xVertex0,
float yVertex0,
float xVertex1,
float yVertex1 );
Base class for a graphical object that exists in a window Implements a parenting system for DtWindowO...
Definition: DtWindowObject.h:24
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtUniqueID type.
A model-like object that controls a group of 2D Lines. This class means that you do not need to store...
Definition: DtWindowLineGroup.h:28
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Contains makVrv::DtWindowObject class.
Contains DLL export macros.