10 #ifndef DtWindowProctorImpl_H_
11 #define DtWindowProctorImpl_H_
19 class DtWindowManager;
36 virtual void addChannel(
const std::string& displayName,
const std::string& windowName,
40 virtual void destroyChannel(
const std::string& displayName,
const std::string& windowName,
41 const std::string& channelName);
44 virtual void modifyChannel(
const std::string& displayName,
const std::string& windowName,
Contains makVrv::DtViewProctor class.
This is used to distribute information about a window from the master to slave engines.
Definition: DtWindowProctor.h:25
Component which knows how to make windows.
Definition: DtWindowManager.h:31
DtWindowManager * myManager
Definition: DtWindowProctorImpl.h:47
Implementation of the Window Proctor.
Definition: DtWindowProctorImpl.h:23
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
Configuration for a single channel Serialized and sent to remote displays as necessary to configure r...
Definition: DtChannelConfiguration.h:24
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
Contains DLL export macros.