36 const DtString& rwName = DtString::nullString(),
41 const DtString& rwName = DtString::nullString(),
52 const DtString& rwName = DtString::nullString(),
64 virtual void setWorldDestination(
const DtVector& destination);
65 virtual const DtVector& worldDestination()
const;
71 virtual void setRoute(
const DtUUID& route);
86 virtual void emptyRouteVertices();
94 virtual void setReversePatrol(
bool flag);
95 virtual bool reversePatrol()
const;
100 virtual void setRouteIsDiscovered(
bool value);
101 virtual bool routeIsDiscovered()
const;
107 virtual void setCurrentVertex(
int vertex);
108 virtual int currentVertex()
const;
112 virtual void setTaskStartPoint(
const DtVector& loc);
113 virtual const DtVector& taskStartPoint()
const;
116 virtual void putSelf(std::string& fp,
int indentLevel = 0,
bool writeUnspecified =
false,
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtRwBoolean myRouteIsDiscovered
From DtGroundMoveAlongController (gndMvAlgCtl.h)
Definition: aggregatedMoveAlongPSR.h:147
File: lclVecIter.h.
Definition: localVectorIterator.h:25
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
DtLocalVertexList myVertices
my copy of the current route
Definition: aggregatedMoveAlongPSR.h:135
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
class DtAggregatedMoveAlongPSR:
Definition: aggregatedMoveAlongPSR.h:30
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwSimObjectReference myRoute
If tasked() is true, this is the name of the route object we're moving to.
Definition: aggregatedMoveAlongPSR.h:129
DtRwVector myWorldDestination
World point for move to location tasks.
Definition: aggregatedMoveAlongPSR.h:156
DtRwInt myCurrentVertex
Read/write variables to capture route state.
Definition: aggregatedMoveAlongPSR.h:137
virtual void putSelf(std::string &fp, int indentLevel=0, bool writeUnspecified=false, const DtFilename &path=DtFilename::nullFilename())
Top level call to write itself to file. If write unspecified is true, will write entries that are uns...
DtRwVector myTaskStartPoint
The start point of the move, to determine the direction to the first route point. ...
Definition: aggregatedMoveAlongPSR.h:141
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwBoolean myReverseFlag
From DtGroundPatrolRouteController (gndPtrlRtCtl.h)
Definition: aggregatedMoveAlongPSR.h:153
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtLocalVectorIterator * myRouteState
Route state used to get info about the current route we're trying to follow (e.g. which vertex to mov...
Definition: aggregatedMoveAlongPSR.h:133
class DtLocalVertexList:
Definition: localVertexList.h:20
static const DtFilename & appPath()
Gets the current working directory. The first time this accessor is called, it determines the current...
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86