VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DtLuaScriptResourceManager Member List

This is the complete list of members for DtLuaScriptResourceManager, including all inherited members.

createLuaState(const std::vector< std::string > &scriptPaths, int scriptType=DtScriptedTaskScriptedTask)DtLuaScriptResourceManagerstatic
createLuaStates(unsigned numStates)DtLuaScriptResourceManagerprotectedvirtual
creator()DtLuaScriptResourceManagerstatic
DtLuaBytecodeChunk typedefDtLuaScriptResourceManagerprotected
DtLuaBytecodeChunkPtr typedefDtLuaScriptResourceManagerprotected
DtLuaScriptResourceManager()DtLuaScriptResourceManager
DtLuaScriptResourceManager(const DtLuaScriptResourceManager &other)DtLuaScriptResourceManagerprotected
DtScriptResourceManager()DtScriptResourceManager
DtScriptResourceManager(const DtScriptResourceManager &other)DtScriptResourceManagerprotected
findLuaModuleFile(const std::string &filename)DtLuaScriptResourceManagerprotectedvirtual
getLuaState(int scriptType=DtScriptedTaskScriptedTask)DtLuaScriptResourceManagervirtual
initializeNumberOfStates(unsigned numberOfStates)DtLuaScriptResourceManagervirtual
initializeVRFLuaExtensions(lua_State *L, const std::vector< std::string > &scriptPaths, int scriptType=DtScriptedTaskScriptedTask)DtLuaScriptResourceManagerstatic
loadModule(lua_State *L, const std::string &moduleName)DtLuaScriptResourceManagervirtual
luaBytecodeLoadCb(lua_State *L, void *ud, size_t *size)DtLuaScriptResourceManagerprotectedstatic
luaBytecodeSaveCb(lua_State *L, const void *p, size_t sz, void *ud)DtLuaScriptResourceManagerprotectedstatic
myBytecodeMutexDtLuaScriptResourceManagerprotected
myLuaBytecodeChunksDtLuaScriptResourceManagerprotected
myLuaStatesDtLuaScriptResourceManagerprotected
myScriptPathsDtScriptResourceManagerprotected
operator=(const DtLuaScriptResourceManager &other)DtLuaScriptResourceManagerprotected
DtScriptResourceManager::operator=(const DtScriptResourceManager &other)DtScriptResourceManagerprotected
saveBytecodeChunk(lua_State *L, const std::string &chunkName)DtLuaScriptResourceManagerprotectedvirtual
scriptPaths() const DtScriptResourceManagerinlinevirtual
setScriptPaths(const std::vector< std::string > &scriptPaths)DtScriptResourceManagerinlinevirtual
~DtLuaScriptResourceManager()DtLuaScriptResourceManagervirtual
~DtScriptResourceManager()DtScriptResourceManagervirtual

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)