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makVrf::DtVrfSaveScenarioHandler Member List

This is the complete list of members for makVrf::DtVrfSaveScenarioHandler, including all inherited members.

checkpointIdentifier() const makVrf::DtVrfSaveScenarioHandlervirtual
checkpointIdentifier(const QString &filename, bool plain=false) const makVrf::DtVrfSaveScenarioHandlervirtual
checkpointIdentifier(const QString &filename, double currentSimTime, bool plain=false) const makVrf::DtVrfSaveScenarioHandlervirtual
checkpointScenario(const QString &baseFilename, bool forceOverwrite=false, bool queueSave=false, bool startPlayingAfterSave=false)makVrf::DtVrfSaveScenarioHandlervirtual
chooseScenarioNameBasedOn(const DtScenario &, bool saveIntoScenario=false)makVrf::DtVrfSaveScenarioHandlervirtual
closeScenario()makVrf::DtVrfSaveScenarioHandlervirtual
createFilterList() const makVrf::DtVrfSaveScenarioHandlerprotectedvirtual
dataFolder() const makVrf::DtVrfSaveScenarioHandlerprotectedvirtual
defaultObserverView(bool &is2D) const makVrf::DtVrfSaveScenarioHandlervirtual
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
DtVrfSaveScenarioHandler(makVrv::DtDe &)makVrf::DtVrfSaveScenarioHandler
getScenarioSaveName(QString &, bool *asked=0, bool useScenarioNameAsSeed=true) const makVrf::DtVrfSaveScenarioHandlervirtual
getTimeString(double time, char separator= '_') const makVrf::DtVrfSaveScenarioHandlervirtual
hiddenTerrainViews() const makVrf::DtVrfSaveScenarioHandlervirtual
hiddenTerrainViews()makVrf::DtVrfSaveScenarioHandlervirtual
initializeCheckpointedScenario(const DtFilename &scenarioName, double simTime)makVrf::DtVrfSaveScenarioHandlervirtual
instance(makVrv::DtDe &de)makVrf::DtVrfSaveScenarioHandlerstatic
isDefaultObserverView(const std::string &) const makVrf::DtVrfSaveScenarioHandlervirtual
isValidScenarioExtension(const DtString &extension) const makVrf::DtVrfSaveScenarioHandlervirtual
makeRelativeTo(QString origFile, QString path) const makVrf::DtVrfSaveScenarioHandlervirtual
myCheckpointIdentifiermakVrf::DtVrfSaveScenarioHandlerprotected
myDemakVrf::DtVrfSaveScenarioHandlerprotected
myDefaultObserverViewmakVrf::DtVrfSaveScenarioHandlerprotected
myHiddenTerrainViewsmakVrf::DtVrfSaveScenarioHandlerprotected
myRootSaveSimTimemakVrf::DtVrfSaveScenarioHandlerprotected
myRootSaveTimeSetmakVrf::DtVrfSaveScenarioHandlerprotected
mySavingmakVrf::DtVrfSaveScenarioHandlerprotected
myScenariomakVrf::DtVrfSaveScenarioHandlermutableprotected
myStartingDirectorymakVrf::DtVrfSaveScenarioHandlermutableprotected
newScenario()makVrf::DtVrfSaveScenarioHandlervirtual
preserveMappings(void *)makVrf::DtVrfSaveScenarioHandlerprotectedstatic
processPreserveMappings()makVrf::DtVrfSaveScenarioHandlerprotectedvirtual
relativePath() const makVrf::DtVrfSaveScenarioHandlerprotectedvirtual
savedFilename() const makVrf::DtVrfSaveScenarioHandler
saveGuiSettings(const QString &scenarioname, QString &guiSettingsName, bool saveToZip) const makVrf::DtVrfSaveScenarioHandlerprotectedvirtual
saveObserverViews(const QString &scenarioname, QString &observerSettingsName, bool saveToZip) const makVrf::DtVrfSaveScenarioHandlerprotectedvirtual
saveOverlays(const QString &scenarioName, QString &overlayName, bool saveToZip) const makVrf::DtVrfSaveScenarioHandlerprotectedvirtual
saveScenario(bool forceOverwrite=false, bool queueSave=false, bool useScenarioNameAsSeed=true)makVrf::DtVrfSaveScenarioHandlervirtual
saveScenario(const QString &s, bool setAsSaved=true, bool queueSave=false, bool preserveBackendMappings=true, bool startPlayingAfterSave=false)makVrf::DtVrfSaveScenarioHandlervirtual
saveScenario(const DtFilename &s, bool setAsSaved=true, bool queueSave=false, bool preserveBackendMappings=true, bool startPlayingAfterSave=false)makVrf::DtVrfSaveScenarioHandlervirtual
saveScenarioAs()makVrf::DtVrfSaveScenarioHandlervirtual
saveScenarioName(bool askIfDoesNotExist=true, bool *asked=0, bool useScenarioNameAsSeed=true) const makVrf::DtVrfSaveScenarioHandlervirtual
saveSelectionGroups(const QString &scenarioName, QString &selectionGroups, bool saveToZip) const makVrf::DtVrfSaveScenarioHandlerprotectedvirtual
saving() const makVrf::DtVrfSaveScenarioHandlerinlinevirtual
scenario() const makVrf::DtVrfSaveScenarioHandlerinline
scenarioExtentInformation() const makVrf::DtVrfSaveScenarioHandlervirtual
setCheckpointIdentifier(const std::string &)makVrf::DtVrfSaveScenarioHandlervirtual
setDataIntoScenario(DtScenario &)makVrf::DtVrfSaveScenarioHandlervirtual
setDefaultObserverView(const std::string &)makVrf::DtVrfSaveScenarioHandlervirtual
setHiddenTerrainViews(const std::string &)makVrf::DtVrfSaveScenarioHandlervirtual
setSaving(bool)makVrf::DtVrfSaveScenarioHandlervirtual
setScenario(const DtScenario *)makVrf::DtVrfSaveScenarioHandlervirtual
setStartingDirectory(const QString &)makVrf::DtVrfSaveScenarioHandlervirtual
setTerrainViewVisible(const std::string &, bool vis)makVrf::DtVrfSaveScenarioHandlervirtual
setupScenarioToSave(const QString &filename, bool setAsSaved)makVrf::DtVrfSaveScenarioHandlervirtual
startingDirectory() const makVrf::DtVrfSaveScenarioHandlervirtual
terrainViewHidden(const std::string &) const makVrf::DtVrfSaveScenarioHandlervirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual
~DtVrfSaveScenarioHandler()makVrf::DtVrfSaveScenarioHandlervirtual

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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