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makVrv::DtOverlayAmbushLineModel Member List

This is the complete list of members for makVrv::DtOverlayAmbushLineModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, DtModelSetId modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, DtModelSetId modelSet, int visualizerType) overridemakVrv::DtOverlayAmbushLineModelprotectedvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
backgroundLoad()makVrv::DtModelinlinevirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const makVrv::DtModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
createAmbushLineIfNecessary()makVrv::DtOverlayAmbushLineModelprotectedvirtual
createModelInstance(const std::string &modelDefName, bool realize=true)makVrv::DtModel
de()makVrv::DtModelinline
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtOverlayAmbushLineModel(DtDe &de, DtUniqueID id)makVrv::DtOverlayAmbushLineModel
DtOverlayAmbushLineModel()=deletemakVrv::DtOverlayAmbushLineModel
DtOverlayAmbushLineModel(const DtOverlayAmbushLineModel &)=deletemakVrv::DtOverlayAmbushLineModel
enableColorBlending(bool b)makVrv::DtModelvirtual
enableLighting(bool l)makVrv::DtModelvirtual
eventsEnabled() const makVrv::DtOverlayAmbushLineModelvirtual
foregroundLoad()makVrv::DtModelinlinevirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModelvirtual
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModelvirtual
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
getColor(float &r, float &g, float &b, float &a) const makVrv::DtOverlayAmbushLineModelvirtual
getDimensions(float &x, float &y) const makVrv::DtOverlayAmbushLineModelprotectedvirtual
getLoadQueueHandle()makVrv::DtModelvirtual
group() const makVrv::DtOverlayAmbushLineModelvirtual
initializeModelInstance()makVrv::DtModelprotectedvirtual
isActivelyBackgroundLoading()makVrv::DtModelvirtual
isProp()makVrv::DtModelvirtual
isVisible() const makVrv::DtOverlayAmbushLineModelvirtual
lineWidth() const makVrv::DtOverlayAmbushLineModelvirtual
minLastFrameDistance() const makVrv::DtModelvirtual
modelDefinitionName()makVrv::DtModelinlinevirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myArrowShaftmakVrv::DtOverlayAmbushLineModelprotected
myArrowTipmakVrv::DtOverlayAmbushLineModelprotected
myBackgroundModelInstancemakVrv::DtModelprotected
myBlendColormakVrv::DtModelprotected
myColormakVrv::DtOverlayAmbushLineModelprotected
myColorBlendingEnabledmakVrv::DtModelprotected
myContributesToBoundmakVrv::DtModelprotected
myDemakVrv::DtModelprotected
myDefinedVerticesmakVrv::DtOverlayAmbushLineModelprotected
myDimensionsmakVrv::DtOverlayAmbushLineModelprotected
myElementIdmakVrv::DtModelprotected
myEventsEnabledmakVrv::DtOverlayAmbushLineModelprotected
myGroupmakVrv::DtOverlayAmbushLineModelprotected
myInLoadQueueHandlemakVrv::DtModelprotected
myIsPropFlagmakVrv::DtModelprotected
myLineStipplePatternmakVrv::DtOverlayAmbushLineModelprotected
myLineWidthmakVrv::DtOverlayAmbushLineModelprotected
myMinLastFrameDistancemakVrv::DtModelprotected
myModelDefinitionNamemakVrv::DtModelprotected
myModelInstancemakVrv::DtModelprotected
myModelSetmakVrv::DtOverlayAmbushLineModelprotected
myNeedsUpdatemakVrv::DtOverlayAmbushLineModelprotected
myOrientationDcmmakVrv::DtOverlayAmbushLineModelprotected
myOrientationOffsetmakVrv::DtModelprotected
myOverlayIdmakVrv::DtOverlayAmbushLineModelprotected
myParentSceneObjectIDmakVrv::DtModelprotected
myPositionmakVrv::DtOverlayAmbushLineModelprotected
myPositionOffsetmakVrv::DtModelprotected
myPositionSetFlagmakVrv::DtOverlayAmbushLineModelprotected
myRelativePositionmakVrv::DtOverlayAmbushLineModelprotected
myRequireModelInstancemakVrv::DtModelprotected
myScalemakVrv::DtOverlayAmbushLineModelprotected
mySignalPostUpdateConnectionmakVrv::DtOverlayAmbushLineModelprotected
mySkirtLinesmakVrv::DtOverlayAmbushLineModelprotected
mySkirtTopmakVrv::DtOverlayAmbushLineModelprotected
myTransformsmakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
myUserDatamakVrv::DtOverlayAmbushLineModelprotected
myVisiblemakVrv::DtOverlayAmbushLineModelprotected
myVisibleFlagmakVrv::DtModelprotected
myVisualizerTypemakVrv::DtModelprotected
needsUpdate()makVrv::DtOverlayAmbushLineModelprotectedvirtual
operator=(const DtOverlayAmbushLineModel &)=deletemakVrv::DtOverlayAmbushLineModel
orientation(int vtx=0) const makVrv::DtModelvirtual
orientationOffset() const makVrv::DtModelvirtual
origin() const makVrv::DtOverlayAmbushLineModelvirtual
position(int vtx=0) const makVrv::DtModelvirtual
positionOffset() const makVrv::DtModelvirtual
promoteBackgroundModelInstance(const DtModelDefinition &defintion)makVrv::DtModelvirtual
relativePosition() const makVrv::DtOverlayAmbushLineModelvirtual
removedFromLoadQueue()makVrv::DtModelprotectedvirtual
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene() overridemakVrv::DtOverlayAmbushLineModelprotectedvirtual
removePosition(int vtx)makVrv::DtModelvirtual
resetLastFrameDistance()makVrv::DtModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
scale() const makVrv::DtOverlayAmbushLineModelvirtual
sceneObjectId() const makVrv::DtModel
set3DPositionAux(double x, double y, double z, float tempPackedCoords[4])makVrv::DtOverlayAmbushLineModelprotectedvirtual
set3DVertexPosition(unsigned int index, double x, double y, double z)makVrv::DtOverlayAmbushLineModelprotectedvirtual
setActivelyBackgroundLoading()makVrv::DtModelprotectedvirtual
setAmbushLinePositions(double x, double y, double z)makVrv::DtOverlayAmbushLineModelprotectedvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtOverlayAmbushLineModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDimensions(float x, float y)makVrv::DtOverlayAmbushLineModelprotectedvirtual
setDoneBackgroundLoading()makVrv::DtModelprotectedvirtual
setElementId(DtElementID id)makVrv::DtModelvirtual
setEventsEnabled(bool enabled)makVrv::DtOverlayAmbushLineModelvirtual
setEventsEnabledLine(DtSegmentedLineInterface *seg, bool b, unsigned long long userData)makVrv::DtOverlayAmbushLineModelprotectedvirtual
setGroup(int groupNum)makVrv::DtOverlayAmbushLineModelvirtual
setIsSupportModel(bool isSupport) overridemakVrv::DtOverlayAmbushLineModelprotectedvirtual
setLineWidth(float)makVrv::DtOverlayAmbushLineModelvirtual
setModelDefinition(const std::string &str) overridemakVrv::DtOverlayAmbushLineModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setOrientation(const DtTaitBryan &orientation)makVrv::DtOverlayAmbushLineModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation) overridemakVrv::DtOverlayAmbushLineModelvirtual
setOrientationOffset(const DtTaitBryan &orientationOffset)makVrv::DtModelvirtual
setOrigin(const DtVector &position)makVrv::DtOverlayAmbushLineModelvirtual
setPosition(int vtx, const DtVector &position) overridemakVrv::DtOverlayAmbushLineModelvirtual
setPosition(const DtVector &position)makVrv::DtOverlayAmbushLineModelprotectedvirtual
setPositionAndOrientation(int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPositionOffset(const DtVector &positionOffset)makVrv::DtModelvirtual
setRelativePosition(double x, double y, double z)makVrv::DtOverlayAmbushLineModelvirtual
setScale(float scale)makVrv::DtOverlayAmbushLineModelvirtual
setSolid(bool isSolid)makVrv::DtModelvirtual
setStipplePattern(unsigned int stipplePattern)makVrv::DtOverlayAmbushLineModelvirtual
setVisible(bool isVisible)makVrv::DtOverlayAmbushLineModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
stipplePattern() const makVrv::DtOverlayAmbushLineModelvirtual
supportsMultithreadedLoad()makVrv::DtModelinlinevirtual
theInittedStatemakVrv::DtModelprotectedstatic
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
uniqueId() const makVrv::DtModelvirtual
update()makVrv::DtOverlayAmbushLineModelprotectedvirtual
updateColors()makVrv::DtOverlayAmbushLineModelprotectedvirtual
updateLineColor(DtSegmentedLineInterface *seg, float r, float g, float b, float a)makVrv::DtOverlayAmbushLineModelprotectedvirtual
updateLineStipple(DtSegmentedLineInterface *seg, unsigned int stipple)makVrv::DtOverlayAmbushLineModelprotectedvirtual
updateLineWidth(DtSegmentedLineInterface *seg, float width)makVrv::DtOverlayAmbushLineModelprotectedvirtual
updateMinLastFrameDistance(float distance)makVrv::DtModelvirtual
updateVertices()makVrv::DtOverlayAmbushLineModelprotectedvirtual
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
waitAndClearLoadHandle()makVrv::DtModelprotectedvirtual
~DtModel()makVrv::DtModelvirtual
~DtOverlayAmbushLineModel()makVrv::DtOverlayAmbushLineModelvirtual

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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