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makVrv::DtSceneEnvironmentalsControllerObject Member List

This is the complete list of members for makVrv::DtSceneEnvironmentalsControllerObject, including all inherited members.

DtSceneEnvironmentalsControllerObject(DtDe &de, DtUniqueID id)makVrv::DtSceneEnvironmentalsControllerObject
myDemakVrv::DtSceneEnvironmentalsControllerObjectprotected
remoteGlobalEnvironmentDiscovered()makVrv::DtSceneEnvironmentalsControllerObjectvirtual
removeElevationalConfiguration(float baseMSLAltitude)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setAirPressureAltitude(float altitude)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setAirPressureAltitudeIsSeaLevel(bool seaLevel)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setAirTemperatureAltitude(float altitude)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setAirTemperatureAltitudeIsSeaLevel(bool seaLevel)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setAirTurbidity(float turbidity)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setAmbientAirPressure(float pressure)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setAmbientAirTemperature(float temperature)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setAmbientWaterTemperature(float temperature)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setDateAndTimeOfDay(int year, int month, int day, int hour, int minutes, double seconds)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setFogColor(const DtVector &color)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setFogColor(float red, float green, float blue)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setFogColor(int red, int green, int blue)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setFogHeight(float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setGroundRainAccumulation(float depth)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setGroundSnowAccumulation(float depth)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setLightningPresent(bool lightningPresent)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setPrecipitationIntensity(float intensity)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setPrecipitationType(unsigned int type)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setRoadSnowAccumulation(float depth)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSeaChoppiness(float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSeaLevelWaterConcentration(float water)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSeaState(DtDouglasSeaState::Scale state)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSeaStateDirection(float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSnowElevationTransition(float elevation)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSnowMinimumElevation(float elevation)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSurfaceTransparency(float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSurgeDepth(float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSwellState(DtDouglasSwellState::Scale state)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setSwellStateDirection(float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setThermoclineDepth(unsigned int layer, float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setThermoclinePermeability(unsigned int layer, float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setTidalDirection(bool inOut)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setTidalOffset(float meters)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setTimeOfDay(int hour, int minutes, double seconds)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setTimeOfDayAdvancementSpeed(float speed)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setUnderwaterVisibility(float distance)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setUseGlobalTimeZone(bool)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setWaterCurrentDirection(float direction)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setWaterCurrentSpeed(float speed)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setWindDrivenSeaStateEnabled(bool value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
setWindFetch(float value)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
updateOrAddElevationalConfiguration(float baseMSLAltitude, float windSpeed, float windDirection, float visibilityDistance, unsigned int obscurant, int cloudType, float cloudDensity, float skyCoverage)makVrv::DtSceneEnvironmentalsControllerObjectvirtual
~DtSceneEnvironmentalsControllerObject()makVrv::DtSceneEnvironmentalsControllerObjectvirtual

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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