VR-Forces Developer's Guide
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
makVrv::DtShaderEffectManager Member List

This is the complete list of members for makVrv::DtShaderEffectManager, including all inherited members.

anyEffectDirty(osg::Camera *camera)makVrv::DtShaderEffectManagervirtual
CoordinateSystemNodeRef typedefmakVrv::DtShaderEffectManagerprotected
createTextureAddressOp()makVrv::DtShaderEffectManagerprotectedvirtual
DtShaderEffectManager()=deletemakVrv::DtShaderEffectManager
DtShaderEffectManager(const DtShaderEffectManager &)=deletemakVrv::DtShaderEffectManager
DtShaderEffectManager(DtDe &de)makVrv::DtShaderEffectManagerprotected
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
findWeatherEffectsObject()makVrv::DtShaderEffectManagervirtual
findWeatherEffectsObject() const makVrv::DtShaderEffectManagervirtual
flushInvalidChannels()makVrv::DtShaderEffectManagerprotectedvirtual
getOrCreatePerChannelData(osg::Camera *camera, bool createShaderEffects)makVrv::DtShaderEffectManagerprotectedvirtual
initializeChannelEffects()makVrv::DtShaderEffectManagerprotectedvirtual
initializeEffects()makVrv::DtShaderEffectManagervirtual
installEffectsToCamera(osg::Camera *camera)makVrv::DtShaderEffectManagervirtual
instance(DtDe &de)makVrv::DtShaderEffectManagerstatic
myConnectionsmakVrv::DtShaderEffectManagerprotected
myCoordSystemNodemakVrv::DtShaderEffectManagerprotected
myDemakVrv::DtShaderEffectManagerprotected
myOsgRenderermakVrv::DtShaderEffectManagerprotected
myPerChannelDataMapmakVrv::DtShaderEffectManagerprotected
myTextureAddressOpmakVrv::DtShaderEffectManagerprotected
myWeatherEffectsObjectmakVrv::DtShaderEffectManagerprotected
myWindDirectionmakVrv::DtShaderEffectManagerprotected
myWindSpeedmakVrv::DtShaderEffectManagerprotected
operator=(const DtShaderEffectManager &)=deletemakVrv::DtShaderEffectManager
PerChannelDataMap typedefmakVrv::DtShaderEffectManagerprotected
registerWeatherEffectsObject(DtOsgWeatherEffectsObject *weatherEffectsObject)makVrv::DtShaderEffectManagervirtual
releaseGLObjects(osg::State *state)makVrv::DtShaderEffectManagervirtual
ShaderEffectSet typedefmakVrv::DtShaderEffectManagerprotected
slot_reloadShader()makVrv::DtShaderEffectManagervirtual
slot_windDirectionChanged(float radians)makVrv::DtShaderEffectManagervirtual
slot_windSpeedChanged(float metersPerSecond)makVrv::DtShaderEffectManagervirtual
theClassName()makVrv::DtShaderEffectManagerstatic
update()makVrv::DtShaderEffectManagervirtual
updateChannel(DtOsgChannel *channel, osg::Vec3d pos)makVrv::DtShaderEffectManagervirtual
updateImGui()makVrv::DtShaderEffectManagerprotectedvirtual
updateTextureUniforms()makVrv::DtShaderEffectManagervirtual
updateUniforms()makVrv::DtShaderEffectManagerprotectedvirtual
~DtShaderEffectManager()makVrv::DtShaderEffectManagervirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (www.mak.com)