18 #define CRUISE_MISSILE_LAUNCH_PHASE_TIME 60
63 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void tick()
Only gets actuator values the first time it's called. Call lookupAndCacheProcessSR(), to look up myProcessState, if it hasn't already been found.
virtual bool init()
Initializes myFixedWingEntityState.
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtFixedWingPilotController is a controller that models the capabilities of a fixed-wing pilot...
Definition: fixedWingPilotController.h:47
const DtFixedWingPilotController & operator=(const DtFixedWingPilotController &orig)
assignment operator; not implemented
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtCruiseMissileDefaultController is a controller that directs the missile entity controlled by this c...
Definition: cruiseMissileDefaultController.h:33
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86