13 #include <vrfGuiNetworkCommon/vrfDataProcessorInterface.inl>
14 #include <vrfGuiCore/DtEnvironmentStateObjectAgent.hpp>
21 class DtVrfGeometryStateComponent;
37 makVrv::DtSimStateObjectAgent& objectDriver,
bool force =
false);
41 static const char*
ProcessorName() {
return "DtEnvironmentSimDataProcessor"; };
42 virtual const char*
processorName()
const override {
return ProcessorName(); };
49 virtual void slot_postUpdateCallback(
const DtStateData*);
50 virtual void setupEnvironmentData();
56 typedef std::map<makVrv::DtUniqueID, DtVrlinkSimulatedEnvironmentProcess>
EnvironmentStates;
Contains makVrv::DtSimDataProcessorInterface class.
static const char * ProcessorName()
Definition: environmentSimDataProcessor.h:41
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Definition: vrfDataProcessorInterface.h:65
EnvironmentStates myEnvironmentStates
Definition: environmentSimDataProcessor.h:57
Class to transfer DtStateData for entities into entity sim data.
Definition: environmentSimDataProcessor.h:24
Contains the DtUUID class declaration.
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: vrfGeometryStateComponent.h:54
std::map< makVrv::DtUniqueID, DtVrlinkSimulatedEnvironmentProcess > EnvironmentStates
Definition: environmentSimDataProcessor.h:56
The DtBaseConnection is an abstract class.
Definition: DtBaseConnection.h:35
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:339
Definition: environmentSimDataProcessor.h:60
unsigned long long UInt64
Definition: stateDataTypes.h:17
virtual const char * processorName() const override
Used to uniquely identify for registration.
Definition: environmentSimDataProcessor.h:42
#define DT_DLL_vrfGuiNetworkCommon
This file is used to determine how to build.
Definition: vrfGuiNetworkCommonDefines.h:24
A DtSimState is the base class for all state objects. Derived instances of DtSimState will be created...
Definition: DtSimState.h:19
This is a simple base class that will be used to return a pointer to current or next frame state...
Definition: stateComponent.h:291
This class holds the state data that represents each simulation object in the system.
Definition: stateDataManager.h:73