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exampleWindowObjectHudPluginInit.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
7 
8 #pragma once
9 
10 
11 // Get proper local export symbol
13 
14 // Setup proper plugin export symbol
15 #define DT_DE_PLUGIN_EXPORT_MACRO DT_DLL_EXAMPLEWINDOWOBJECTHUD
16 
17 // Declare & export the plugin initialization function (bool initDeModule(DtDe* de))
18 #include <vrvCore/exportPlugin.h>
19 
20 namespace makVrv { class DtDe; }
21 
22 // Work function for the plugin initialization
24 
26 void loadDriver( makVrv::DtDe* de );
Contains DLL export macros.
void loadDriver(DtDe *de)
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
#define DT_DLL_EXAMPLEWINDOWOBJECTHUD
Definition: exampleWindowObjectHudPlugin.h:18

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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