14 #include <boost/noncopyable.hpp>
15 #include <boost/signals2.hpp>
29 class DtSimObjectEntry;
UUID is a unique ID wrapper class.
Definition: uuid.h:59
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
The class that is the interface between the GUI and the back-end.
Definition: genericSetRwRequestor.h:40
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
DtUuidToSetMessageTypeTargetPriorityListTable myTable
Definition: genericSetRwRequestor.h:68
Contains makVrv::DtVirtualBaseClass class.
std::map< DtUUID, std::map< DtSetMessageType, DtRwPriorityTargetListMap > > DtUuidToSetMessageTypeTargetPriorityListTable
For now store Target Priority List explicitly since we don't want to necessarily write RW info...
Definition: genericSetRwRequestor.h:66
boost::signals2::signal< void(const DtUUID &, const DtSetMessageType &)> signal_setDataTypeAndStateReceived
Definition: genericSetRwRequestor.h:52
A DtSimObjectEntry is an entry for a persistent simulation object like an entity. ...
Definition: DtSimObjectEntry.h:22
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
makVrv::DtDe & myDe
Definition: genericSetRwRequestor.h:64
static const DtRwPriorityTargetListMap theEmptyList
Definition: genericSetRwRequestor.h:69
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72