41 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
virtual void joystickDisconnected()=0
Called when joystick is disconnected for this controller.
!!!!!!!!!!!! DtJoyDeviceControllerDescriptor
Definition: joyDeviceControllerDescriptor.h:93
virtual void joystickConnected()=0
Called when joystick is connected for this controller.
DtJoystickControllerInterface & operator=(const DtJoystickControllerInterface &orig)
assignment operator; not implemented.
DtTurretSlewController is a controller that has those capabilities common to all controllers that man...
Definition: turretSlewController.h:43
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
virtual void calcAndSetPortValues(const DtString &functionGroup, const DtString &function, double value, bool repeat)=0
Override to set.
Will manage basic functionality of a joystick controller. Implement pure virtual functions to respons...
Definition: joystickControllerInterface.h:23
DtGroundJoyTurretController is a controller used to enable joystick control of a turret.
Definition: groundJoyTurretController.h:27
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86