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groundVehicleLightingStateObject.h
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1 /******************************************************************************
2 ** Copyright (c) 2023 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
15 
17 #include <vrvCore/DtSimEntry.h>
18 
19 namespace makVrf
20 {
21 
26  {
27 
28  public:
29 
32 
35 
38  void setState(DtVrlinkSimulatedGroundVehicleLightingState& state);
39  void addStateToSimEntry( makVrv::DtUniqueID id ) override;
40 
41  protected:
43  bool myComplete;
44  };
45 }
bool myComplete
Definition: groundVehicleLightingStateObject.h:43
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Contains makVrv::DtSimEntry class.
DtVrlinkSimulatedGroundVehicleLightingState * myGroundVehicleLightingState
Definition: groundVehicleLightingStateObject.h:42
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtSimStateObject class declaration.
A DtSimStateObject is the base class for all simulation state objects.
Definition: DtSimStateObject.h:27
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
This creates the DtGroundVehicleLightingState and adds it to a DtSimEntry. Also sets the values of th...
Definition: groundVehicleLightingStateObject.h:25

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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