38 void setNextFrameLifeformState(
int s);
39 int nextFrameLifeformState()
const;
DtHumanLocalObjectDecorator * myHumanLocalDecorator
Definition: humanLocalObjectFacade.h:58
Thie DtNavigationLocalObjectFacadeInterface class is a wrapper around the DtNavigationLocalObjectDeco...
Definition: navigationLocalObjectFacade.h:15
This class will provide API functionality for human objects. These objects are typically ground objec...
Definition: humanLocalObjectFacade.h:20
virtual DtLocalObject * localObject() const =0
DtRangeItems & nextFrameRangeItems()
DtLocalObjectFacade< DtHumanSimObjectFacadeInterface, DtHumanLocalObjectFacadeInterface > DtHumanLocalObjectFacade
Definition: humanLocalObjectFacade.h:61
void setNextFrameConcealed(bool)
void setNextFrameDestroyed(bool)
Definition: rangeItem.h:149
This DtMovementLocalObjectFacadeInterface class will provide API functionality for objects that have ...
Definition: movementLocalObjectFacade.h:12
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
void removeNextFrameRangeItem(int index)
This DtAppearanceLocalObjectFacadeInterface class will provide API functionality for objects that hav...
Definition: appearanceLocalObjectFacade.h:15
Contains the DtHumanSimObjectFacadeInterface class declaration.
Definition: rangeItem.h:206
void addNextFrameRangeItem(const DtRangeItem &)
virtual void setupDecorator()
This DtArticulatedPartsLocalObjectFacadeInterface class will provide API functionality for objects th...
Definition: articulatedPartsLocalObjectFacade.h:17
void setNextFrameRangeItems(const DtRangeItems &)
The DtRangeItemLocalObjectFacadeInterface class deals with range ring items for objects that support ...
Definition: rangeItemLocalObjectFacade.h:15
This class will contain logic to update the bounding volume based on posture when the logic ticks...
Definition: humanDecorator.h:14
void updateMaximumSensorRangeRing()
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86
void clearNextFrameRangeItems()