24 class FeatureModelLayer;
29 class DtImageLayerWidget;
30 class DtImageLayerCallback;
43 virtual void imageLayerAdded(osgEarth::ImageLayer*,
int);
44 virtual void imageLayerRemoved(osgEarth::ImageLayer*,
int);
46 virtual void modelLayerAdded(osgEarth::FeatureModelLayer*,
int);
47 virtual void modelLayerRemoved(osgEarth::FeatureModelLayer*);
50 virtual void imageLayerEnabledChanged(
int,
bool,
int);
51 virtual void modelLayerEnabledChanged(
int,
bool,
int);
53 virtual void slot_terrainCleared();
54 virtual void slot_terrainPatchAdded();
int myRetries
Definition: imageLayerLogic.h:64
osgEarth::MapNode * myMapNode
Definition: imageLayerLogic.h:61
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
DtImageLayerCallback * myMapCallback
Definition: imageLayerLogic.h:63
The logic for a image layer page.
Definition: imageLayerLogic.h:33
DtImageLayerWidget & myInterface
Definition: imageLayerLogic.h:58
makVrv::DtDe & myDe
Definition: imageLayerLogic.h:57
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Base class to provide boost signal/slot management.
makVrv::DtSignalConnectionManager mySignals
Definition: imageLayerLogic.h:59
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72