47 virtual double maxSkillLevelEffect()
const;
48 virtual void setMaxSkillLevelEffect(
const double teffect);
53 virtual void setSimulateMunition(
bool simulateMunition);
54 virtual bool simulateMunition()
const;
59 virtual bool sendFireInteraction()
const;
60 virtual void setSendFireInteraction(
bool send);
virtual DtString type() const
Returns the type of component this descriptor describes. Used to create the descriptor on read from a...
DtRwBoolean mySendFireInteraction
Parameter Name: send-fire-interaction In some instances the user might not want to send a fireinterac...
Definition: indirectFireActuatorDescriptor.h:87
DtRwBoolean mySimulateMunition
Parameter Name: simulate-munition Determine whether simulate the munitions as entities or simply as d...
Definition: indirectFireActuatorDescriptor.h:79
#define DT_DLL_vrfobjparam
This file is used to determine how to build.
Definition: vrfobjparamDefines.h:28
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
static DtComponentDescriptor * creator()
DtWeaponActuatorDescriptor & operator=(const DtWeaponActuatorDescriptor &orig)
assignment
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
virtual DtComponentDescriptor * clone(DtReaderWriterRegistry *parentRegistry=0) const
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtIndirectFireActuatorDescriptor; descriptor for the DtIndirectFireActuator component.
Definition: indirectFireActuatorDescriptor.h:20
DtRwReal myMaxSkillLevelEffect
Parameter Name: max-skill-level-effect Parameter Description: This parameter describes the maximum ef...
Definition: indirectFireActuatorDescriptor.h:94
DtWeaponActuatorDescriptor; descriptor for the DtWeaponActuator component.
Definition: weaponActuatorDescriptor.h:24