44 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtDamageAdjudicationActuator is responsible for adjudicating the damage from appropriate detonations...
Definition: damageAdjudicationActuator.h:64
virtual void setDestroyed()
Calls setDestroyed on the myLocalStateRepository. Also calls setFlaming and setSmoking based on the p...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
DtDamageAdjudicationActuator & operator=(const DtDamageAdjudicationActuator &orig)
assignment operator; not implemented
virtual bool init()
Registers callbacks with the detonation manager. Provides the detonation manager a pointer to the com...
virtual void tick()
Determines the destroyed status of the entity, and then checks to see if the flaming and smoking indi...
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86