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markerVisualizer.h
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1 /*********************************************************************
2 ** Copyright (c) 2015 MaK Technologies, Inc.
3 ** All rights reserved.
4 *********************************************************************/
5 
8 #pragma once
9 
10 
12 
13 #include <vrvCore/DtUniqueID.h>
15 
16 #include <matrix/vlVector.h>
17 
18 namespace makVrv
19 {
20  class DtDe;
21  class DtSceneObjectAgent;
22  class DtExtrudedEllipseModelAgent;
23  class DtProjectedWidgetModelAgent;
24  class DtAttachableUpdaterAgent;
25  class DtWidgetAgent;
26  class DtWidgetLabelAgent;
27 }
28 
29 struct MarkerColor
30 {
31  float myRed;
32  float myGreen;
33  float myBlue;
34  float myAlpha;
35 };
36 
38 {
39 public:
40 
42  DtMarkerVisualizer(makVrv::DtDe& de, double markerSize, MarkerColor color);
43 
45  virtual ~DtMarkerVisualizer();
46 
47  virtual DtVector markerPosition() const;
48 
49  virtual void setAttachedTo(makVrv::DtElementID);
50  virtual void setOffset(const DtVector&);
51  virtual void setText(const std::string&);
52  virtual void setLabelVisible(bool);
53  virtual void setVisible(bool);
54  virtual void setColor(MarkerColor color);
55  virtual void set2DMode(bool is2D);
56 
57 protected:
60  makVrv::DtSceneObjectAgent* mySceneObjectAgent;
61  makVrv::DtProjectedWidgetModelAgent* myModelAgent;
62  makVrv::DtAttachableUpdaterAgent* myUpdater;
63  makVrv::DtExtrudedEllipseModelAgent* my3DMarker;
64  makVrv::DtWidgetAgent* my2DMarker;
65  makVrv::DtWidgetLabelAgent* myTextWidgetAgent;
66  makVrv::DtWidgetLabelAgent* myShadowTextWidgetAgent;
67 
68  std::string myMarkerModel;
69 
71  double myMarkerSize;
72  bool myVisible;
74  bool myIs2DMode;
75 };
makVrv::DtDe & myDe
Definition: markerVisualizer.h:58
makVrv::DtProjectedWidgetModelAgent * myModelAgent
Definition: markerVisualizer.h:61
Definition: markerVisualizer.h:37
Definition: markerVisualizer.h:29
float myGreen
Definition: markerVisualizer.h:32
bool myVisible
Definition: markerVisualizer.h:72
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
bool myTextLabelVisible
Definition: markerVisualizer.h:73
makVrv::DtWidgetLabelAgent * myShadowTextWidgetAgent
Definition: markerVisualizer.h:66
bool myIs2DMode
Definition: markerVisualizer.h:74
std::string myMarkerModel
Definition: markerVisualizer.h:68
Contains makVrv:DtEntityStateListener class.
makVrv::DtWidgetAgent * my2DMarker
Definition: markerVisualizer.h:64
double myMarkerSize
Definition: markerVisualizer.h:71
makVrv::DtAttachableUpdaterAgent * myUpdater
Definition: markerVisualizer.h:62
float myAlpha
Definition: markerVisualizer.h:34
float myBlue
Definition: markerVisualizer.h:33
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
makVrv::DtExtrudedEllipseModelAgent * my3DMarker
Definition: markerVisualizer.h:63
MarkerColor myMarkerColor
Definition: markerVisualizer.h:70
float myRed
Definition: markerVisualizer.h:31
Contains makVrv::DtUniqueID type.
makVrv::DtSceneObjectAgent * mySceneObjectAgent
Definition: markerVisualizer.h:60
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
makVrv::DtWidgetLabelAgent * myTextWidgetAgent
Definition: markerVisualizer.h:65
makVrv::DtUniqueID myUniqueID
Definition: markerVisualizer.h:59
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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