30 const DtString& rwName = DtString::nullString(),
35 const DtString& rwName = DtString::nullString(),
46 const DtString& rwName = DtString::nullString(),
60 virtual void addSelfDestructTime(
const DtEntityType& mineType,
double time);
DtSelfDestructTimesMap mySelfDestructTimes
If the minefield has any self destructing mines keep track of when each type will blow...
Definition: minefieldControllerPSR.h:66
DtRwTemplatedMapPtr< DtRwEntityType, DtRwReal > DtSelfDestructTimesMap
DtMinefieldControllerPSR; Process state repository for DtMinefieldController.
Definition: minefieldControllerPSR.h:19
Definition: readerWriterRegistry.h:39
Process state repository for DtMinefieldController component. Hold state data associated with the sen...
Definition: minefieldControllerPSR.h:24
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
virtual bool init()
Used for virtual construction. This base method simply returns true.
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86