19 #include <vlutil/vlMachineTypes.h>
21 #include <matrix/vlVector.h>
56 virtual bool init()
override;
65 virtual const int missileEntityStateRepositorySubType()
const;
69 virtual void tick()
override;
76 virtual DtReal range()
const;
77 virtual void setRange(
const DtReal range);
80 virtual DtReal maxManeuverGs()
const;
81 virtual void setMaxManeuverGs(
const DtReal maxAcceleration);
84 virtual void setFuzeType(DtDetonatorFuze fuze);
85 virtual DtDetonatorFuze fuzeType()
const;
88 virtual void setWarheadType(DtWarheadType type);
89 virtual DtWarheadType warheadType()
const;
92 virtual void setFireAndForget(
bool isFireAndForget);
93 virtual bool fireAndForget()
const;
103 virtual DtReal radiusCEP()
const;
104 virtual void setRadiusCEP(
const DtReal radiusCEP);
117 virtual void place(
const DtReal heading);
126 virtual void place(
const DtReal heading,
const DtReal pitch);
135 virtual void place(
const DtVector& location,
const DtReal heading);
143 virtual void place(
const DtVector& location,
const DtReal heading,
153 virtual void setDisconnectedFromLauncher();
162 virtual DtReal transitionAngle()
const;
163 virtual void setTransitionAngle(DtReal
angle);
166 virtual DtReal proportionalNavigationGain()
const;
167 virtual void setProportionalNavigationGain(DtReal gain);
177 virtual void setStartLocalOrientation(
const DtTaitBryan&
178 topocentricOrientation);
221 const DtTaitBryan& localOrientation);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtReal myRange
Definition: missileStateRepository.h:186
Contains the DtVrfMovingObjectStateRepository class declaration.
DtVector myVectorToTarget
The instantaneous vector to the target for the current tick. If there is no target, this vector will be zero.
Definition: missileStateRepository.h:198
virtual bool init() override
Our 'virtual' constructor. Calls all the create<>() methods.
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:31
bool myFireAndForget
Definition: missileStateRepository.h:190
virtual void place(const DtVector &location, bool *dataAvailable=0, bool requireAllData=false)
Place entity at 'location', on the ground, keeping its current heading. The dataAvailable flag will b...
This repository holds all information that is common to all the forms of missile entities within the ...
Definition: missileStateRepository.h:33
static DtVrfObjectStateRepository * creator(const DtString &name, DtLocalObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
DtVrfMovingObjectStateRepository & operator=(const DtVrfMovingObjectStateRepository &orig)
Assignment Operator.
DtMissileLocalObjectFacade myMissileLocalObjectFacade
Definition: missileStateRepository.h:202
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
DtReal myRadiusCEP
Definition: missileStateRepository.h:191
virtual const int vrfMovingObjectStateRepositorySubType() const
Returns DtVrfMovingObjectStateRepositorySubTypeBase.
Description: This repository is an internal repository accessible only by local objects. It holds all information that is common to all the forms of all entity/aggregate/control objects within VR-Forces.
Definition: vrfObjectStateRepository.h:91
This file contains the class declaration for the.
Definition: detonationEvent.h:20
DtReal myMaxManeuverGs
Definition: missileStateRepository.h:187
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
std::list< const DtRwVariableBindings * > DtVariableBindingsList
Definition: readerWriterRegistry.h:29
DT_DLL_vrfutil double angle(double vec1[3], double vec2[3])
DtReal myProportionalNavigationGain
Definition: missileStateRepository.h:201
DtVector * myTargetPoint
Definition: missileStateRepository.h:193
std::vector< DtFilename > SearchPaths
Definition: readerWriter.h:92
virtual void tick() override
Tick function.
virtual void initializeFromParameters() override
virtual void getSelf(DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings) override
Override getSelf to handle mapping of old pre-2.0 oob files. Maps the old variables for local and wor...
virtual DtString type() const override
returns DtSimObjectStateRepositoryType
DtDetonatorFuze myFuzeType
Definition: missileStateRepository.h:188
DtWarheadType myWarheadType
Definition: missileStateRepository.h:189
DtReal myTransitionAngle
Definition: missileStateRepository.h:200
Contains the set of readable/writable parameters associated with an missile type of entity...
Definition: missileParameters.h:26
#define VRF4API_METHOD
Include this header file to allow for the definition/usage of the ability to mark something as deprec...
Definition: vrf4XAPI.h:22
bool myMarkedForRemoval
Definition: missileStateRepository.h:194
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86