72 virtual const char*
type()
const;
86 virtual bool createPSR();
125 static bool launchMunition(
void* controller,
DtReaderWriter* dummy);
130 static bool cancelLaunch(
void* controller,
DtReaderWriter* dummy);
147 virtual bool processCancelLaunch();
151 virtual bool munitionResourceAvailable()
const;
154 virtual void consumeMunitionResource();
187 virtual void addRangeItems();
class DtIfPlan:
Definition: ifPlan.h:61
UUID is a unique ID wrapper class.
Definition: uuid.h:59
class DtCruiseMissileLaunchControllerPSR:
Definition: cruiseMissileLaunchControllerPSR.h:25
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtCruiseMissileLaunchControllerDescriptor; descriptor for the DtCruiseMissileLaunchController compone...
Definition: cruiseMissileLaunchControllerDescriptor.h:26
bool myRangeItemsAdded
Definition: munitionLaunchController.h:202
Handle returned from Create Object Service calls.
Definition: createObjectHandle.h:12
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtRwUUID myTargetName
Temporary.
Definition: munitionLaunchController.h:200
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:22
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
uuid class
Definition: rwUUID.h:26
virtual bool init() override
Calls setRadio()
virtual void setComponentDescriptor(DtComponentDescriptor *componentDescriptor)
The component descriptor specified in the order of battle file or parameter file that was used to cre...
DtMunitionLaunchController models launch of a munition.
Definition: munitionLaunchController.h:49
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
Member to allow for access to platform specific data.
Definition: munitionLaunchController.h:205
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
DtCruiseMissileLaunchControllerPSR * myProcessState
Container for state data associated with this component. This state is saved and restored as part of ...
Definition: munitionLaunchController.h:197
virtual void clearTask() override
If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false...
virtual void registerAttributeFunctions()
Called to register functions that provide system attribute values. Called by init(). Empty in this class. Overridden in different components to add attribute provider functions.
Definition: simComponent.h:133
DtCruiseMissileLaunchControllerDescriptor * myDescriptor
Pointer to my descriptor.
Definition: munitionLaunchController.h:193
DtMovementLocalObjectFacade myMovementLocalObjectFacade
Definition: munitionLaunchController.h:206
A DtTaskMsg is a DtRadioMsg with a pointer to a task. The type of the taskMsg is just the type of the...
Definition: taskMessage.h:21
File: setWarheadInfo.h.
Definition: setWarheadInfo.h:40
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86