13 #include "matrix/vlVector.h"
61 virtual void processVerticesChanged();
DtNavArea * myNavArea
Definition: navEdgeNavInterface.h:78
A nav interface is a software component of an object that maintains the object's presence in the navi...
Definition: vrfObjectNavInterface.h:39
DtNavArea * myNewNavArea
Definition: navEdgeNavInterface.h:79
bool myChangingNavArea
Definition: navEdgeNavInterface.h:81
bool myUpdatePointsRequired
Definition: navEdgeNavInterface.h:80
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
This class contains all the data and logic for navigation within a specific area. Nav Data may be loa...
Definition: navArea.h:206
virtual bool init()
Virtual init, called from the create() method.
boost::signals2::scoped_connection myCurrentPitchedChangedConnection
Definition: navEdgeNavInterface.h:85
unsigned myNavEdgeIndex
Definition: navEdgeNavInterface.h:82
boost::signals2::scoped_connection mySetLocationConnection
Definition: navEdgeNavInterface.h:84
virtual void postObjectInit()
Perform additional initialization after the object has been initialized. Default behavior is to do no...
Definition: vrfObjectNavInterface.h:67
DtVrfObjectNavInterface & operator=(const DtVrfObjectNavInterface &orig)
Not Implemented.
This is the DtVrfObjectNavInterface subclass for objects which insert themselves as nav edges into th...
Definition: navEdgeNavInterface.h:24
virtual void changingNavArea(DtNavArea *newNavArea)
Called when about to change to a new navArea.
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86