34 typedef std::vector<DtSimObjectReference>::iterator
iterator;
46 virtual size_t size()
const;
50 virtual void processSubordinateChanged(
const DtUUID&);
52 virtual void populateList();
UUID is a unique ID wrapper class.
Definition: uuid.h:59
Objects may contain a collection of other objects, such as overlays or pseudo-aggregate entities...
Definition: subordinateManager.h:43
Definition: organizedManagedObjectList.h:17
DtVrfObjectPredicate * myPredicate
Definition: organizedManagedObjectList.h:60
voidpf void uLong size
Definition: ioapi.h:39
boost::signals2::scoped_connection mySubordinateRemovedConnection
Definition: organizedManagedObjectList.h:56
std::vector< DtSimObjectReference > myFilteredObjectList
Definition: organizedManagedObjectList.h:59
DtString myListName
Definition: organizedManagedObjectList.h:62
Contains the DtVrfObjectPredicate class declaration.
Definition: vrfObjectPredicate.h:20
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
std::vector< DtSimObjectReference >::iterator iterator
Definition: organizedManagedObjectList.h:34
boost::signals2::scoped_connection mySubordinateAddedConnection
Definition: organizedManagedObjectList.h:55
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
bool myNeedsListUpdate
Definition: organizedManagedObjectList.h:57
bool myReevaluateEveryBegin
Definition: organizedManagedObjectList.h:58
const DtSubordinateManager * mySubordinateManager
Definition: organizedManagedObjectList.h:61
std::vector< DtSimObjectReference >::const_iterator const_iterator
Definition: organizedManagedObjectList.h:35
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86