6 #ifndef MyParallelTickComponent_H_
7 #define MyParallelTickComponent_H_
16 static const char*
Tag;
25 virtual const char*
type()
const;
MyParallelTickComponent(const DtString &name, DtVrfObject *object, DtSimManager *simManager, DtComponentDescriptor *compDescriptor, DtReaderWriterRegistry *parentRegistry=0)
virtual const char * type() const
Returns a string identifies the class type of component. Type values are defined in compTypes...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
static DtSimComponent * creator(const DtString &name, DtVrfObject *object, DtSimManager *simManager, DtComponentDescriptor *compDescriptor, DtReaderWriterRegistry *parentRegistry)
Definition: parallelTickActuator.h:11
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:91
VRF4API_METHOD const DtSimulationServices * simManager() const
This is the deprecated API that can be used as a reference to migrate 4.X code to 5...
Definition: simComponent.h:574
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
Contains the DtSimComponent class declaration.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:123
static const char * Tag
Definition: parallelTickActuator.h:16
virtual DtSymbolString name() const
Accessor for name of this readable/writable object.
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86