11 #include <tbb/spin_rw_mutex.h>
13 #include <boost/signals2.hpp>
30 virtual bool isEmbeddedInTerrain()
const;
36 virtual void update();
57 virtual const char*
DecoratorType()
const {
return "DtPlatformGeometryDecorator"; };
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
Definition: stateDataTypes.h:23
Definition: attachedTerrain.h:46
Allows manipulating a terrain object. Returned by functions which create terrain objects.
Definition: terrainImplementation.h:143
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: vrfChordIntersectionRecord.h:19
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:88
Definition: decoratorBase.h:57
Definition: decoratorBase.h:30
virtual void tick()
No op by default.
Definition: decoratorBase.h:44
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86