20 class DtSceneObjectAgent;
39 virtual void setPriority(
unsigned int);
46 virtual void update(
DtTime tNow );
48 virtual bool needsUpdate(
DtTime tNow );
unsigned int myPriority
Definition: priorityUpdater.h:58
makVrv::DtUniqueID myUniqueID
Definition: priorityUpdater.h:56
This class will take a priority and change it into a Z order and assign it to models that support z o...
Definition: priorityUpdater.h:29
An abstract base class for objects that require updates. This object automatically adds itself to a D...
Definition: DtTickable.h:26
static unsigned int theMaxPriority
Definition: priorityUpdater.h:62
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
makVrv::DtSceneObject * mySceneObject
Definition: priorityUpdater.h:57
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
unsigned int myLastSceneObjectSize
Definition: priorityUpdater.h:60
Contains the declaration for makVrv::DtTickable.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:44
A model which owns a single model instance. A DtModel is a managing container for a single DtModelIns...
Definition: DtModel.h:56
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
unsigned int myLastMaxPriority
Definition: priorityUpdater.h:59
makVrv::DtDe & myDe
Definition: priorityUpdater.h:55
boost::signals2::connection mySceneObjectConnection
When the class is destructed, the scene object may or may not exist. Using a separate connection va...
Definition: priorityUpdater.h:67