12 #include <vlutil/vlMachineTypes.h>
43 virtual const DtString& modifier()
const;
51 virtual void setModifier(
const DtString& modifier);
70 virtual bool searchBelow(
int iForce,
bool excludeDestroyed);
73 virtual bool result();
77 virtual bool isTopLevelEntity(
const DtString& entity)
const;
85 virtual int forceType(
const DtString& entity)
const;
88 virtual const DtUUID& simulationObject()
const;
112 virtual bool isForSelfOnly()
const;
UUID is a unique ID wrapper class.
Definition: uuid.h:59
The DtSimObjectReference is a shared pointer that can be used amongst many object for access to the u...
Definition: simObjectReference.h:26
const DtSimulationServices * mySimulationServices
Definition: simSubordinateSearch.h:139
class DtSimSubordinateSearch:
Definition: simSubordinateSearch.h:24
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:94
DtUUID mySimulationObject
Definition: simSubordinateSearch.h:138
bool myResult
Definition: simSubordinateSearch.h:137
DtString myModifier
Definition: simSubordinateSearch.h:135
bool myAnyFlag
Definition: simSubordinateSearch.h:136
A locally simulated VRF object. Holds all internal and external data for the object, and provides access to both the current frame and next frame state data for the object. All current frame data is read-only, and next-frame data can be written to. No thread safety guarantees are made on this object during the simulation frame and it should only be accessed by the thread that is simulating the object.
Definition: localObject.h:86