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simulationCommandResetAllDynamicTerrainChanges.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
16 
18 
19 namespace makVrf
20 {
21 
23  {
24  public:
27 
28  virtual void setObject(const DtUUID&);
29  virtual DtUUID object() const;
30 
31  virtual DtSimCommandObjectWrapper* clone() const;
32  };
33 }
UUID is a unique ID wrapper class.
Definition: uuid.h:59
Definition: simCommandObjectWrapper.h:42
Base class to provide boost signal/slot management.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:72
#define DT_DLL_VRFGUITASKSETQT
Definition: vrfGuiTaskSetQt.h:22
Definition: simulationCommandResetAllDynamicTerrainChanges.h:22
DtSimCommand which causes all dynamic terrain changes to be reset to their original state at the spec...
Definition: dynamicTerrainCommand.h:170

Document ID: Generated on Wed Mar 27 22:49:11 EDT 2024 from SVN revision 264633
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